Sunday, January 5, 2025

Affiliation Overview: Black Order (updated)

 


Why should you play the affiliation 

Black Order is probably the most straight up "kill them" faction in the game. If you want to play all out murder, look no further. 

How to start the affiliation 

You start with the Affiliation pack giving you staples Proxima and Corvus, including his leadership card and great tech pieces Black Dwarf and Ebony Maw. After that you’ll have to grab the big Man himself because chances are you’re into Black Order because of Thanos. And even though they are unaffiliated looking at the Gamora and Nebula box is fitting both thematically and in play style. Owning a Baron Zemo (3 threat) is also never a bad idea.

What leaderships are available and what is the typical game plan? 



Be aware that Death’s Agenda changes on the backside and will probably come up more than the extra VP in my (limited) experience playing against it. On the front side it rewards you for playing the attrition game which is what you already want to do with the affiliation but it’s not exactly a build around leadership. We’ll cover Thanos’ strengths and weaknesses under characters.



This gives you an option to run Black Order without always having to pay the 8 threat cost for Thanos. The leadership is fine. Should it cost you a slot in your 5? Probably not. Should it only work on affiliated characters? Absolutely not. In a fully affiliated squad it can generate some amount of additional power though and will honestly often have a bigger impact on the game than Death’s Agenda from a pure leadership aspect.

Both leaderships are based around killing your opponents models which should give you a good indication as to what the usual game plan with Black Order will be. It’s pretty much the purest type 4 (pure attrition) faction in the game. Even going down to a type 3 will be difficult in affiliation.

Who could be added to the affiliation in the future, especially as leaders? 

I don't think any prominent member of the team are missing. Not that outside of MCP players anybody even knows the names of the ones we have here besides Thanos. 

Rating every affiliated TTC and Character 

Team Tactics (6)
Black Onslaught

B. It’s a strong effect on two good models that can rarely see the table together in affiliation because you simply run out of threat to spend.


Blood to Spare

A. It’s a really strong effect at base level but coupled with the extremely strong attacks your affiliated models can hand out you’ll rarely not take it in your 5.


First of the Black Order

B. You’ll probably need to bring it to have the flexibility to play games without Thanks.


Mothership

A. Teleportation is fantastic and sparing any of your killing machines a move action is giant upside.


Price of Failure

B. It’s important to note that this works with any character in your squad. Sure killing your own model feels pretty bad at first glance but giving up an injured Nebula for example for 3 extra power on every other character you have on the field is a decent enough trade.


Servants of the Titan

C. You kind of lack the model count to make this card have any kind of big impact and the relatively high chance or damaging yourself doesn’t make it more appealing.

Characters (8)
Black Dwarf (4)

B. Black Dwarf is a big ball of health with damage reduction, good attacks, a size 4 character and terrain throw and taunt. He should be played and splashed more overall in my opinion but math often gets in the way here in Black Order.


Black Swan (4)

C+. At base profile Black Swan is a decent damage dealer that lacks the power to pay for all the cool stuff on her card. Luckily there’s a solution for this.

Black Swan with Power Gem (5)

B. Power Swan is a much more interesting character making everything on her kit much more accessible.

Corvus Glaive (4)

C+. As a 4 threat Corvus kind of lacks in everything. What really turns him on is this version:

Corvus Glaive with Reality Gem (5)

A. Reality Corvus is the real deal and one of the best damage dealing 5 threats in the game. The combination of the Gem and his innate damage reduction also make him much tougher than his 3/3/3 defenses appear to be.


Cosmic Ghost Rider (6)

B-. CGR got tuned down a lot with the emergency errata after LVO24 but he’s now an OK model. In BO he mostly faces the issue of every model being a high threat one which makes finding room for him quite difficult.


Ebony Maw (5)

B. 5 threat base Maw is a good character. He, once again, struggles to fit into squads but he can absolutely hold his own.

Ebony Maw with Space Gem (6)

C in BO, A as a splash. Space Maw is the best version of the character and a very good 6 threat. The problem in BO is that you have a certain other guy that wants the Gem.


Proxima Midnight (3)

A. Proxima is a very good affiliated 3, even pretty splash worthy in her own right, and her Husband and Wife mechanic with Corvus makes keeping priority so much more easy that it is kind of hard taking one without the other.


Supergiant (3)

D+. I really want to like her because her model is very cool and having another affiliated 3 would go such a long way. She also has a Well Laid Plans clone card with Maw in Psychic Shochwave that I would love to play someday but sadly she’s one of very few characters left in the game that I would say need a complete rewrite.

Thanos, The Mad Titan (6)

C-. Without Gems Thanos is by far the worst 6 threat in the game. But you’ll never play him like this anyway.

Thanos, The Mad Titan with Mind and Space Gem (8)

A+. Of course there’s room for other Gem configurations but in BO Mind and Space is usually the way to go. In combination with Cosmic Portal you use it to kidnap enemy models back into your lines where Corvus, Proxima and whoever else did fit into the threat budget will murderize them. On a little tangent I think Thanos as a model is still too strong while playing him in BO doesn’t give much benefit at all sadly. I’d prefer his free use of the Gems being locked behind BO for example to make him less appealing as a splash and more in affiliation. Apocalypse is a good example of locking a lot of the power of a big powerful being behind him being the leader and not Thanos taking orders from Red Skull being the “best” thing you can do with him.

Popular Splash Characters for the affiliation 

Nebula (2) 

A. Nebula was supposed to be affiliated in original play testing but apparently having an affiliated 2 threat broke the game (it was a very different game back then though). She gets pretty crazy with Deaths Decree as we regularly see in Thanos Cabal.

Example Roster 

Characters (10)
Black Dwarf (4)
Black Swan (Power) (5)

Corvus Glaive (Reality) (5)
Cosmic Ghost Rider (6)
Ebony Maw (5)
Proxima Midnight (3)

Thanos, The Mad Titan (Space, Mind) (8)
Baron Zemo (3)
Weapon X (3)
Nebula (2)

Team Tactics (10)
Black Onslaught
Blood to Spare
First of the Black Order
Mothership
Price of Failure
Execute
I Am A Baron, After All
Shhh…
Power of the Cosmos
Brace for Impact (R)

Secure Crisis
Demons Downtown! Has Our Comeuppance Come Due? (E, 19)
Intrusions Open Across City As Seals Collapse (C, 19)
Mayor Fisk Vows To Find Missing Witnesses (H, 16)

Extract Crisis
Research Station Attacked! (E, 15) (R)
The Montesi Formula Found (E, 18)
Deadly Legacy Virus Cured? (C, 19)


That's it for today. Next Up: Cabal 

Brotherhood will come once the new characters and TTCs have been fully revealed. 

If you want to support me in what I do here and get something out of these articles you could consider becoming a Patron at www.patreon.com/sgprotocol 

Thank you for reading and Cheers from Germany 🍻

Thursday, January 2, 2025

Affiliation Overview: Avengers (updated rewrite)

 


Why should you play the affiliation 

Avengers are rather popular characters I'd say from their movies and comics. πŸ˜…

On the table they have a gigantic pool of affiliated models, four different leaderships and a wide variety of available play styles. 

How to start the affiliation 

If you own either core set you already have a good starting point. I like the old one (or the Avengers affiliation pack if you can't find the old core set anymore) better, but the new one is fine too. 

The first pack I'd always get for Avengers is War Machine and Captain America Sam Wilson. Sam has a very high potential of being your most played model in Avengers, regardless of if he's your leader or not. Beware that his leadership hat several erratas that aren't printed on an official card yet. Use Jarvis for an updated version. 

Next up I'd get Luke Cage and Iron Fist and afterwards Hulk. Luke and Hulk will be in basically every list and Danny Rand is a fine model to own too. 

After those it's really down to taste. I love both Vision and Cable (updated stat card) in Avengers but both come with unaffiliated box partners (Winter Soldier, updated twice, and Domino respectively). Ant-Man and Wasp are two tonnes of fun to play but are the rare exceptions of not being particularly great under Steve 1. 

What leaderships are available and what is the typical game plan? 


A Day Unlike Any Other is basically an insane leadership. It makes almost every character in the game better which is why "everyone is good under Steve" (which you'll hear a lot in MCP content). It is especially great with characters that have active and reactive superpowers and even better with those that can use them to assist their allies. A typical great combi is having Steve Bodyguard an attack and Cable giving him the Shields for it as both only pay one power here. Because the leadership calls out that it works for each character. It's one of the two oldest leaderships in the game but still one of the very best. 

A Steve 1 list can be tuned to play basically every game plan which Pat Dunforts Attrition Death ball 19 threat squad of Steve, Shang-Chi, Hulk and Cable maybe being the most competitively strong option at the moment. 


All New All Different might not look super amazing at first sight. It is kind of bonkers goof in reality though. You simply get a tonne of good stuff whenever one of your models dazes or KOs which absolutely will happen during the course of any games. 

Sam teams are traditionally more of a type 2 team but they can be built to type 3 as well. 



Hulkbusters is a cool idea for a leadership but it is super matchup dependent. Against Asgard, Spider-Foes or other Avengers who all have a lot of affiliated throws it can be decent but the opportunity cost of loosing either Steve's or Sam's leadership is extremely high and probably not worth the trade off. 


The most aggressive Avengers leadership comes with First Avenger in Earth Mightiest Heroes. It works particularly well with characters that have strong triggers on their attacks like Thor, Prince of Asgards Throw. Mighty Steve teams will mostly play a type 3 game plan using the leadership to punch damage through or get the aforementioned triggers. Having a lot of displacement from triggers is also good. 


(Type 1: Pure Scenario team, as many VPs on the table as possible and try to win by scoring out as early as possible and with as little engagement
Type 2: Midrange Scenario team. Similar to Type 1 but can fight and chase if necessary
Type 3: Midrange Attrition team. Wants to be the beatdown but can shift to scenario play if the other side is clearly the beatdown.
Type 4: Pure Attrition team. Wants to murder you as quick as possible. Tabling is a possible and achievable goal here, but not the only way to win (they mostly score their points and deny yours by virtue of your models being dazed or KO'ed))


Who could be added to the affiliation in the future, especially as leaders? 

Wonder Man would be my pick for most likely added character in the future but he's not going to be a leader. He does appear on two separate TTCs already so he must at least be on AMGs mind. 

Hercules also shows up on a TTC now and has been an Avenger but that didn't matter for Jane Foster so no guarantees here. 

Other historical leaders of the Avengers are all in the game already with multiple versions: Carol Danvers, Tony Stark and T'Challa, and we're not supposed to get more duplicates in the near future. 

Rating every affiliated TTC and Character 

Team Tactics (4)

Anger Management

D. It's expensive but at least the effect is also undesirable... 

Avengers Assemble

A+. You'll play this card in absolutely every Avengers game you'll ever play. 

Reserve Members

B+. If you have a good 3 threat splash (it's going to be Zemo, isn't it?) and some leaders in your squad the card is pretty cool. Remember that it doesn't have to be an Avengers leadership so Cable, Black Panther, King T, Invincible Iron Man etc. can all trigger the effect, too. 

Second Wind

B+. Getting rid of Stun and healing a critical Wound can be quite good even if it's not an every game card. 


Characters (38)

Ant-Man (3)

B-. Ant-Man zooms around the board at incredible speed and is decent at punching out other small threat characters but not being able to take extracts with him in tiny form is a big downside. 

Beast (3)

B+. Fast, comparably tanky and has a cheap throw. Beast is a staple in most of his affiliated places like X-Men, Inhumans and Servants of the Apocalypse. He's probably underplayed in Avengers as there's more competition for the slot here but he's a very good option to have. 

Black Panther (4)

A. Original T'Challa is fast, durable and has great damage and control. Just be aware that he is significantly worse on his back side and his push isn't optional. 

Black Panther, Chosen of Bast (3)

B. Bast Panther is a fine 3 threat. He has good attacks, is very fast with a medium base, pounce and Wall Crawler but he has to absolutely rely on Stealth to not just die. He also struggles to find his kit a lot of the time. 

Black Widow (2)

A. Fast, durable, affiliated 2 threat. 

Black Widow, Agent of S.H.I.E.L.D. (3)

B-. A fine 3 threat but overwhelmed by the other choices on offer here and, as in all her affiliations, has to also fight against her other versions. 

Blade (4)

B-. Blade is far better than his reputation but not good enough to choose him over some of the other 4s on offer here. 

Cable (5)

A+. One of the best and most reliable 5 threats in the game and with great synergy with the leaderships. 

Captain America (Sam Wilson) (3)

A+. Sam is basically an every game model in Avengers regardless of if he's the leader or not. Not featured in the 19 threat death ball but that's really the exception to the rule. 

Captain America (Steve Rogers) (4)

B-. Steve 1 is incredibly boring but good just good at what he does. You'd never play him outside his own leadership though. 

Captain America, First Avenger (4)

B. While I think his leadership is weaker (and his model terrible), Mighty Steve does do more on the table himself and it's not completely out of the question to play him under Sam instead of in his leadership. 

Captain Marvel (4)

B- under Steve 1; C under the other leaders. Carol needs a lot of power to use her cool abilities and Steve 1 obviously help with that. 

Captain Marvel, Cosmic Avenger (5)

C. Cosmic Carol does not work here because Steve can't help her get to her threshold to transform and none of the other leaderships help her either. She's not worth the 5 threat if she isn't transformed for the majority of the game. 

Deadpool (3)

A. Deadpool is a super reliable and mobile 3 threat. 

Doctor Voodoo (4)

A. While not as good as in Midnight Sons, Doctor Voodoo (updated stat card) is just extremely good at what he does (which is denying scoring, through his throw trigger on the builder and of course Possession). 

Gwenpool (4)

A-. An even worse character than Deadpool in the comics but a fantastic ball of stats on the table. She's fighting with a lot of competition for the slot here but she's probably the most tanky affiliated 4 threat after Steve 1 himself. 

Hawkeye (3)

A. I love Hawkeye. Range 5 fire power and what's basically a Web Swing make his 4 health on the front pretty insignificant and while he scores points and hands out conditions. 

Hulk (6)

A+. For the longest time Hulk (updated stat card) was by far and large the best model in the game. There may be even better models out there now but Hulk is still beyond incredible (πŸ˜‰). 

Hulkbuster (6)

B+. Hulkbuster would be fantastic, if Hulk wouldn't exist. If you like him, play him! His model is awesome and he's a tonne of fun on the table. He just dies very quickly (which is his main weakness). He is also by far the best user of Stark Armory (due to his 65mm base) and brings access to Helios Laser Bombardment. 

Invincible Iron Man (4)

B. iTony also gives access to the Stark TTCs, has an offensive reroll bubble and is very hard to kill. His own offensive output isn't super great though.

Iron Fist (3)

A-. Danny is fast, rather tanky, can use Heroes for Hire and has an unique threat with his spender that activates the target. 

Iron Man (3)

A. The cheapest access to the TTCs and a premier back point sitter. He doesn't feel like playing Iron Man very much but he is doing his job on the board very well. 

King T‘Challa (5)

A-. An absolute killing machine. He can die rather quickly himself though and comes in a laughably expensive pack. 

Luke Cage (3)

A+. The best bodyguard in the game and also has Heroes for Hire on top of it. Luke will basically be in all your Avengers lists. 

Ms. Marvel (3)

A under Steve 1, B under the others. Kamala needs to transform as fast as possible to be worth her threat. She very much is if she can manage it. 

Quicksilver (3)

B+. As you'd expect Pietro is your man if you need a fast objective runner. 

Scarlet Witch (5)

B-. I love Wanda but she is just too slow to make use of her high damage potential. 

Shang-Chi (4)

A++. Remember when I said, that some models might have taken Hulks crown? Shang is definitely that in the 4 threat department. Every competitive roster needs an answer to him and also has to face the question of why they play character X over him even as a splash. In affiliation there's really no valid argument outside of "I just don't want to". 

She-Hulk (6)

C+. Without her leadership She-Hulk sadly just isn't worth her threat... 

Spider-Woman (4)

A. Fast, durable, has a steal etc. Jessica Drew does everything you need her to do. 

Squirrel Girl (4)

B. Squirrel Girl is especially interesting in Mighty Steve where her mandatory place on wild on her builder becomes a much more manageable thing. You can use the leadership to reliably trigger it or, in an emergency, even turn your wild into a hit to avoid the place if it would be disadvantageous. 

The Black Widow (4)

A. One of the best characters in the game to grab a midline extract and hold on to it. She does have some offensive output, too.

Thor, Prince of Asgard (5)

A/ A+ under Mighty Steve. Underloved and underappreciated Thor 1 is a fantastic 5 threat and the single best character in the game on Major Fisk (for which you can build a great squad here with Hulk). He loves both Steve's leaderships to either reliably charge each round or get his throw trigger more often. 

Vision (4)

A-. Vision is one of the oldest characters in the game and never has been touched but also absolutely doesn't need it. 

War Machine (3)

C. Where Vision is old but absolutely fine, War Machine needs a card update desperately to be a relevant option here again. He isn't super far off, being a tanky damage dealer but his spender is terrible and he needs a way to spend power. Giving him a taunt would be cool and thematic to his character I think. 

Wasp (3)

B. Wasp is fast, hits deceptively hard and has a size 3 terrain which will catch people off guard. 

Winter Soldier, Operative (4)

B. Bucky 2 is fine. You have a lot of options for his role though and maybe cost less threat than him. 

Wolverine (4)

B. He's fine if you're on a full murder plan and/or want to be especially good at Major Fisk.

Popular Splash Characters for the affiliation 

With 38 affiliated characters (the most of any affiliation) there's not really a need to splash anyone in. Here it often is the other way around where you don't splash people in to fill a specific hole but have characters that need one of the leaderships to use their full potential. Two famous examples are: 

Heimdall under Steve 1: 

B+. Heimdalls cool kit kind of just doesn't work with the power he is building. What if he got a discount on them? He suddenly becomes a very good reroll bubble character that can also teleport his friends on his turn. 

Cyclops under Mighty Steve: 

A. It drives Cyclops fans nuts but Mighty Steve (with whom Scott has had his differences in the comics) is by far and large Cycs best home. Getting to reliably Speed of Sight makes him a fantastic character in the roster. 

Example Roster 

Characters (10)

* Captain America (Steve Rogers) (4)

* Captain America (Sam Wilson) (3)

Black Widow (2)

* Cable (5)

Hulk (6)

Doctor Voodoo (4)

Vision (4)

Shang-Chi (4)

Iron Man (3)

Luke Cage (3)


Team Tactics (10)

Avengers Assemble

Second Wind

Battle Plan

Bird of Prey

Chi Mastery

Helios Laser Bombardment

Heroes for Hire

Stark Armory

Brace for Impact (R)

Patch Up (R)


Secure Crisis

Infinity Formula Goes Missing! (B, 17)

Mutant Madman Turns City Into Lethal Amusement Park (B, 18)

Super-Powered Scoundrels Form Sinister Syndicate (F, 20)


Extract Crisis

Struggle For The Cube Continues (F, 17)

Fear Grips World As “Worthy“ Terrorize Cities (D, 18)

Skrulls Infiltrate World Leadership (J, 20)

Comic recommendations: 

I do enjoy Jed MacKeys current Avengers run.

That's it for today. Next Up: Black Order

If you want to support me in what I do here and get something out of these articles you could consider becoming a Patron at www.patreon.com/sgprotocol 

Thank you for reading and Cheers from Germany 🍻

Wednesday, January 1, 2025

Rules Help: the Alter ego rule



Happy new year πŸ™‚

Today just a short little rules article as I've seen people confused by this rule a lot lately: 

"While a Roster may contain any Crisis Protocol character, it cannot contain multiple copies of a character with the same Character Name and Alter Ego (the individual behind the mask)!" 

(Core rulebook page 9.) 

The important word here is and. What it basically boils down to is: you can't have the exact same character twice in your roster. Only the Sentinel MK4 has a special rule on its card that overrides this. 

Now what is important is that there's an additional rule for squad building (so the models you play in a game): 

"Characters in a player’s Squad may not share the same Alter Ego." 

(Core rulebook page 11.)

So while you can have multiple characters with the same alter ego in your roster, you can't play them in a game together. 

Let's use Peter Parker and Spider-Man as an example: 

Allowed in a roster: 

Spider-Man (Peter Parker) 

Spider-Man (Miles Morales) 

Amazing Spider-Man (Peter Parker) 

Spectacular Spider-Man (Peter Parker) 


While it has multiple Peter Parkers and multiple Spider-Mans they are all different characters with their own stat card so it's OK to have them all in the roster. 

Not allowed in a roster: 

Spider-Man (Peter Parker) 

Spider-Man (Peter Parker) 


You are not allowed to add a character with the same Superhero Name and Alter Ego twice to your roster. So no doubling up on one specific stat card (except Sentinel MK4). 


Allowed in a squad: 

Spider-Man (Peter Parker) 

Spider-Man (Miles Morales) 


While both characters are named Spider-Man they have different alter egos and different stat cards. 

Not allowed in a squad: 

Spider-Man (Peter Parker) 

Spectacular Spider-Man (Peter Parker)


While the two have different stat card they share the same alter ego. Which is not allowed in squad building. 


I hope this helps clear up the confusion. Feel free to ask any follow up questions πŸ™‚

That's it for today.

If you want to support me in what I do here and get something out of these articles you could consider becoming a Patron at www.patreon.com/sgprotocol 

Thank you for reading and Cheers from Germany 🍻




Affiliation Overview: Black Order (updated)

  Why should you play the affiliation  Black Order is probably the most straight up "kill them" faction in the game. If you want t...