During the testing for WTC I've noticed something about myself and my preferences in playing MCP that I always kind of knew in the back of my mind but which came to full clarity only lately. You've most likely read the title so it should not be a surprise that it is, that I don't want to play any reroll leadership anymore. Is it because they are bad? Absolutely not. A reroll in a game with such high variance dice as MCP is worth a lot. It helps even out the negative spikes and can feel amazing when it works out. Then why don't I like them? It's kind of a Schrodinger's Cat problem. As long as the reroll isn't used it's potential is very very high. Especially in leaderships like Star-Lords and now Havoks, that give you two rerolls on a single roll so strictly doubling the amount of chances to convert the reroll into a success. But as soon as you roll them they might not connect. An offensive reroll has an exactly 50% chance to hit and fail (4 of ...
After all the cards of the MCP17 character pack had been leaked last weekend AMG made it official with the Panel to Play for the included characters. They added an important and interesting piece of information in giving us the Affiliation lists for the two new Affiliations Thunderbolts and Intelligencia that will be introduced with the pack. The injured side was not included in the P2P but from the leaks we know that nothing changes mechanically on the backside but a nice touch is that the art shows her in the superhero outfit on the back rather than her lawyers clothes. Sensational She-Hulk comes in at two threat levels lower than her A-Force leader version in 4 which definitely was a surprise. Defenses of 4/4/3 and 7/7 Stamina are pretty baseline 4 threat stats these days but medium move, medium base and size 3 means she is faster than average. Her Gainer is 6 dice with a wild Stun which is a very good base attack. Of course with the high strength of the atta...