Right in the excitement of the biggest Update in the history of MCP (See my last four posts for details if you've somehow missed it), AMG has treated us to the Panel to Play for their second (on card) ever 8 Threat: Onslaught. Let's start right at the top. Strike is a very boring name for an 8 threats attack. You're going to be using it barely ever if you can manage Onslaughts power well enough. The Throw Trigger is also hard to get so no guarantees there either. But at least it's sizeless and any direction. Let's quickly move on to by far the best and most important line of text on this card. Mind Spike is what you want and need to be doing twice every Activation of Onslaught. Range 3 on the 65mm Base is good and 8 dice Mystic is strong but the most important part is the guaranteed S advance of the defender. It's two guaranteed displacements every round and Onslaught should be activated as late as possible anyway. Atomic Singularity feels like an emergency...
After we went through the 173 characters in the three PDFs for the last three days in today's final reaction post to the August Update we will look at the changed TTCs, Core Rules, FAQ, Apocalypse and the Affiliation list. TTCs : Are You Sure You Want to Remember? : Leadership updated to generate 2 memory tokens per Daze/KO. Tokens put on the card instead of the character. While still not in the running to be my favorite leadership It Was YOU!!! Now at least mechanically works and is not dependent on your leader not being dazed. Gaining two memory tokens back per daze/KO is also helpful. Sad that it is still only useable by affiliated models (but I do get the thematic reason for it) C+ Asteroid M : Changed timing to Power Phase and if a character has an objective they can drop it now instead of not being able to be placed. This maybe feels like a straight nerf and it is intended to stop turn 1 shenanigans but I think it will end up being mostly a side gra...