This one's going to be very interesting. Of course there are some games from early August before the giant update included here but the vast majority of games have happened after them and we can see some early tendencies of their impact. As always we start with All Events AE and further down we look at Rated Singles Events RSE. Ugh I think my dislike of Unaffiliated is well documented but it appears someone has found something that works very well. It has become much harder with all the Peerless additions would've been my guess but that's apparently not true at all. Now it gets interesting. Buffs to many core members, surprisingly including Emma herself, were bound to push Hellfire Club back up and they actually pushed them right back to the top. It's always been an extremely strong leadership and now Emma is a top tier 4 threat in her own right while mainstay character Omega Red also saw a glow up (as did basically every other character on the affiliation list)...
Right in the excitement of the biggest Update in the history of MCP (See my last four posts for details if you've somehow missed it), AMG has treated us to the Panel to Play for their second (on card) ever 8 Threat: Onslaught. Let's start right at the top. Strike is a very boring name for an 8 threats attack. You're going to be using it barely ever if you can manage Onslaughts power well enough. The Throw Trigger is also hard to get so no guarantees there either. But at least it's sizeless and any direction. Let's quickly move on to by far the best and most important line of text on this card. Mind Spike is what you want and need to be doing twice every Activation of Onslaught. Range 3 on the 65mm Base is good and 8 dice Mystic is strong but the most important part is the guaranteed S advance of the defender. It's two guaranteed displacements every round and Onslaught should be activated as late as possible anyway. Atomic Singularity feels like an emergency...