Welcome to SG Protocol. Today we will have a short and hopefully useful reference article about the difference between a Round, Turn and Activation. 1. Round A Round is the combination of the Power Phase, Activation Phase and Clean Up phase. Neither players nor characters have rounds. The game itself does. The game usually ends after it's sixth round is concluded unless a player has reached 16 VPs before that or the players are tied in VPs at the end of the sixth round. If 16 VPs are reached by only one player the game immediately ends and if the players tie at the end of the sixth round it will go on until there's one winner. Rounds are marked and tracked on the score tracker. Some abilities will be once per Round and some last for the rest of the round. That means they can only be used a single time across all turns during the round (see below what a turn is). Many players, including multiple content creators, have the unhelpful habit of call...
AMG is giving me no time to breath here... Just about a second after I posted the Kang and Iron Lad Hot Takes the next Panel to Play dropped. Iron Monger is massive! And comes with multiple builds as Dallas Kemp told us in the Fury's Finest Interview. As it turns out Iron Monger will be the second 3 threat to permanently be on a 65mm after the shortly before releasing Warriors Three. But I have a feeling he will see the table a whole lot more than Thors drinking buddies. While his attack range is a bit more limited he does get a place, can choose the type of his builder and has a throw and steal on his Spender. And his pretty basic 3/3/3 6/5 stat line is helped out by innate damage reduction. On top of it he can reroll two Attack or defense dice for two power which he can decide after seeing the roll. Size 4 also means he isn't easily displaced and with the collision changes he isn't a wrecking ball for your own team either. He'll be a staple 3 in Cr...