Today we take a look at every option for safe grabs in the game. But first we must clarify two things: 1. What is a safe grab? The term is used to describe a character being able to interact (pick up) an extract objective token from the midline and move back to (relative) safety. 2. I about 500% sure I'm going to miss at least five possible safe grabs here so absolutely reach out if you notice one I've missed and I'll add it to list immediately. Just like with the Steals in this article , there's different types of safe grabs in the game: 1. Natural safe grabs One important thing that these three characters share which isn't obvious from their stat cards but which makes them natural safe grabs is their base size which for these three is 50mm each. Combined with their Long movement that's enough to reach the midline in one move, pick up an extract and move again. 2. Interact from Range 2 Not nearly as safe as picking up and moving again bu...
When I wrote the last article on Terrigen Canisters I said that Skrulls was the most popular Extract but since then Hammers has topped it again (it is pretty close though) so today we'll look at the stats for it, but we'll do Skrulls too in the coming days. Fear Grips or Hammers as it is mostly called is a very old extract that just got a tiny chance in the 2023 crisis update. And one of the classic phrases in MCP is: "everyone is good with a Hammer" but is that actually true? We'll look at the stats from April 2nd 2025 until today (Augst 22nd 2025), and try to find out who wants to play it and who should rather stay away from it. As always with these we will not be covering every Affiliation just things sticking out. Someone apparently has found a good unaffiliated build for Hammers. The sample size is small but we can clearly see that Dark Dimension likes playing on Hammers. Dormammu can pick one up from deployment. He's even able to grab a second Hamme...