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Every Safe grab in MCP

  Today we take a look at every option for safe grabs in the game. But first we must clarify two things:  1. What is a safe grab?  The term is used to describe a character being able to interact (pick up) an extract objective token from the midline and move back to (relative) safety.  2. I about 500% sure I'm going to miss at least five possible safe grabs here so absolutely reach out if you notice one I've missed and I'll add it to list immediately.  Just like with the Steals in this article , there's different types of safe grabs in the game:  1. Natural safe grabs  One important thing that these three characters share which isn't obvious from their stat cards but which makes them natural safe grabs is their base size which for these three is 50mm each. Combined with their Long movement that's enough to reach the midline in one move, pick up an extract and move again.  2. Interact from Range 2 Not nearly as safe as picking up and moving again bu...
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Everyone is good with a hammer. Right? Fear Grips stats

  When I wrote the last article on Terrigen Canisters I said that Skrulls was the most popular Extract but since then Hammers has topped it again (it is pretty close though) so today we'll look at the stats for it, but we'll do Skrulls too in the coming days.  Fear Grips or Hammers as it is mostly called is a very old extract that just got a tiny chance in the 2023 crisis update. And one of the classic phrases in MCP is: "everyone is good with a Hammer" but is that actually true?  We'll look at the stats from April 2nd 2025 until today (Augst 22nd 2025), and try to find out who wants to play it and who should rather stay away from it. As always with these we will not be covering every Affiliation just things sticking out.  Someone apparently has found a good unaffiliated build for Hammers. The sample size is small but we can clearly see that Dark Dimension likes playing on Hammers. Dormammu can pick one up from deployment. He's even able to grab a second Hamme...

Almost no one plays MCPs best designed Crisis - Should you? Terrigen Canisters stats

   Terrigen Canisters is by far my favorite design of any crisis card in MCP:  It does perfectly what I really like crisis cards to do and what AMG seems to be forcing more and more: balancing out both ends of the archetype scales. At first look this is a 5 extract F map and thus absolutely perfect for type 1 full on scenario teams but on second look taking and holding a Canister has tremendous downsides, making picking them up and running away close to impossible. And I think that's exactly how a crisis should work. If the shape and total amount of VPs on the table favours one game plan, the special rules should favour the opposite. Now there's just two problems with the crisis: 1. Not all crisis cards in the current rotation are designed like this and thus why take it when you can have an extract without such a big downside and 2. Who is actually good at it?  Let's find out:  Since there have been barely 600 games played in events on the crisis many Affiliatio...

What is Lizard Speed? Movement ranges explained

  In a couple of Podcasts recently I heard the term Lizard Speed used to describe a character and both times it was factually wrong to say it so today I wanted to explain all possible movement ranges and what needs to be considered when evaluating a characters movement speed. This doesn't take any superpower movements and places into account it is solely about the actual movement actions that character can take.  1. The movement characteristic This is very easy as it says it right so on the stat card of each character they can be:  S = Short  M = Medium  L = Long  Obviously Long movers are fastest here and Short movers are the slowest but there's an important factor beside which tool a character uses to move:  2. The base size There are three different bases used in MCP:   35mm = Small  50mm = Medium  65mm = Big  Which base size a character has is extremely important to it's actual speed on the board. Since you always measure from t...

Every Objective Steal in MCP

  Today we take a look at which extract objective steals exist in the game: There's few different "classes" of steals:  1. Superpower Stealers (characters that have an active superpower to let an opponent drop an extract and/or place it directly onto them):  Enchantress   Being within 1 of an enemy and spending an action for the steal is usually not your primary game plan for Amora. It does happen automatically sometimes though and can be game winning then. It's great when you can combine it with Siren's Call to first take their Extract, advance them away and then advance away yourself to relative safety. Importantly the objective is never dropped so you don't need to roll for effects that trigger of picking it back up like Skrulls or Terrigen Canisters.  Black Cat   Much of the same applies to Black Cat. Her ideal situation would be to first steal, then spender for the Stagger and hope for the wild elusive trigger and then place in 2.  Doctor V...