If you read this blog regularly you might know that my current main Affiliation is also my favorite group in the comics (and two of their movies even though they have barely more in common to their comic versions than their names). I have played them for our last two German speaking TTS leagues, going 3:2 in the affiliation battle season and again 3:2 in out latest standard format one. Both losses in the latest round were super close in being 14:16 against Web Warriors and 15:16 against Criminals. Both were lost because my attrition couldn't fully keep up with their objective scoring. Today I want to look at the roster and evaluate each and every choice here from characters to TTCs and crisis cards. Characters (10) Agent Venom (4) A. An absolute lock for the roster. Venom combines damage outpost with mobility and control making him a great tool to have in many situations. Not an every game character but certainly not someone I'm looking to drop anytime soon. Bet...
Mutants are the clear cut favorite child of AMG in terms of miniatures, building options and releases, which is understandable since they are Marvels overall best liked property after Spider-Man (and you could argue that the Web Warriors could be a favorite child of AMG in terms of rules, though OG Peter Porker certainly doesn't fall into that description). But all that currently doesn't really translate into great success for the mutant teams, expect for the Servants of the Apocalypse, at the moment. A reoccurring thing you hear in the community is, that every X-Men has a unique downside compared to similar characters in their threat level. Is that true? I don't know honestly, so let's check it out for ourselves today. (Click on the images to enlarge them) Angel is fast, has displacement and can place allies with the very basic 3 threat profile of 3/3/3 5/5. He does have Healing Factor though which will not make a huge difference but in a team full of HF characters ...