Skip to main content

Battlefield roles for every MCP character T-Z

    

We finish our look at every character in the game with with T-Z today and give them a rating of 1(bad) to 5 (great) at these categories: 

Speed

How fast does the character move, including any superpowers that support it.

Durability

How well can the character survive enemy attacks. This includes healthpool, defensive stats but also superpowers like Damage reduction or Healing Factor or the turning off of enemy crits. 

Damage output

This contains both attacks but also superpower throws, especially bigger terrain throws. It also takes attack types and stuff like Rapid Fire and Beams into account. 

Range

At what Range can the character operate at? This will not always take the characters longest range attack but might find the middle on those and try to show where they want to operate at realistically. 

Control

Does the character have access to pushes and character throws or hands out a lot of conditions, 

Support Superpowers

This includes any superpowers that help the characters allies like places, advances and healing but also Taunts and Bodyguards


Out of these we'll create different battlefield roles.

The roles are: 

Extract Runner: A character that's good at picking up and holding onto Extracts. 

Secure Specialist: A character that's either very sticky on a Secure themselves or has the ability to relaibly push/throw enemies off, while being quite durable themselves. 

Glass Cannon: A character that has above average damage Output but far below average Durability. 

Damage Dealer: A character whose main job is to deal damage. 

Brawler: A character that can and wants to get stuck in a fight. Good damage Output and Durability are needed. 

Tank: A character whose main job is to not die easily. 

Taunt: A character with the ability to "Taunt", so take attacks onto themselves when they are close to the Attacker (Like Luke Cage for example). 

Bodyguard: A character with the ability to Bodyguard (like Steve 1). 

Backpoint Sitter: A character with very long range attacks that makes it good at staying back or a low threat investment, low impact character. 

Control: A character whose main job is to control the enemy characters either through conditions or displacement. 

Support: A character whose main job is to use it's support Superpowers to help their team. 

Importantly we don't look at leaderships and how they might change a character but just that characters stat card with nothing else. 


Taskmaster (3)

Speed: 2

Durability: 3,5

Damage Output: 2

Range: 4

Control: 1

Support Superpowers: 1

Taskmaster is a Backpoint Sitter and Tank


Thanos, The Mad Titan (6)

Speed: 2,5

Durability: 5

Damage Output: 3

Range: 3

Control: 3

Support Superpowers: 4

Without any Gems (which is how you should never even consider playing him) Thanos is a Tank (arguably Brawler), Control and most of all Support 


The Black Widow (4)

Speed: 3

Durability: 3,5

Damage Output: 3

Range: 2

Control: 2

Support Superpowers: 2

4 threat Natasha is an Extract Runner 


The Blob (3)

Speed: 2

Durability: 3,5

Damage Output: 2

Range: 2,5

Control: 4

Support Superpowers: 1

Blob is a Tank and Control 


The Immortal Hulk (7)

Speed: 3

Durability: 4,5

Damage Output: 4,5

Range: 2

Control: 4

Support Superpowers: 1

iHulk is a Brawler and Control 


The Mighty Thor (5)

Speed: 3

Durability: 3

Damage Output: 4

Range: 3

Control: 3

Support Superpowers: 1

Jane Foster is a Brawler and Control 


The Original Human Torch (3)

Speed: 3

Durability: 2

Damage Output: 2

Range: 3

Control: 4

Support Superpowers: 1

Jim Hammond is an Extract Stealer and Control 


The Wrecking Crew (4)

Speed: 3

Durability: 2

Damage Output: 4

Range: 4

Control: 3

Support Superpowers: 1

The Wrecking Crew is a Damage Dealer 


Thor, Hero of Midgard (6)

Speed: 3

Durability: 3,5

Damage Output: 5

Range: 2

Control: 2

Support Superpowers: 1

Thor 2 is a Brawler 


Thor, Prince of Asgard (5)

Speed: 2,5

Durability: 3,5

Damage Output: 4

Range: 2

Control: 4

Support Superpowers: 1

Thor 1 is a Brawler and Control 


Tigra (?)

Speed: ?

Durability: ?

Damage Output: ?

Range: ?

Control: ?

Support Superpowers: ?


Toad (2)

Speed: 3

Durability: 3

Damage Output: 2

Range: 3

Control: 2

Support Superpowers: 3

Toad is an Extract Runner 


Ulik (5)

Speed: 4

Durability: 3,5

Damage Output: 3,5

Range: 2

Control: 4

Support Superpowers: 1

Ulik is a Brawler 


Ultimate Spider-Man (?)

Speed: ?

Durability: ?

Damage Output: ?

Range: ?

Control: ?

Support Superpowers: ?


Ultron (4)

Speed: 3

Durability: 3

Damage Output: 3,5

Range: 4

Control: 2

Support Superpowers: 1

Ultron is a Backpoint Sitter and Damage Dealer 


Ultron, Metal Tyrant (5)

Speed: 3

Durability: 4

Damage Output: 4

Range: 3

Control: 4

Support Superpowers: 1

Ultron 2 is a Brawler, Secure Specialist, Control and Grunt Parent 


Ursa Major (4)

Speed: 3

Durability: 3,5

Damage Output: 3,5

Range: 2

Control: 3,5

Support Superpowers: 1

Ursa is a Brawler and Control 


Valkyrie (3)

Speed: 3

Durability: 2

Damage Output: 3,5

Range: 2

Control: 3

Support Superpowers: 1

Valkyrie is a Damage Dealer 


Venom (4)

Speed: 2

Durability: 3,5

Damage Output: 3

Range: 3

Control: 4

Support Superpowers: 1

Venom is a Brawler, Secure Specialist and Control 


Viper (3)

Speed: 3,5

Durability: 3

Damage Output: 2

Range: 3

Control: 2

Support Superpowers: 1

Viper is an Extract Runner 


Vision (4)

Speed: 2

Durability: 3

Damage Output: 3,5

Range: 3

Control: 4

Support Superpowers: 1

Vision is a Secure Specialist and Control 


Vulture (3)

Speed: 3,5

Durability: 2

Damage Output: 2

Range: 2

Control: 4

Support Superpowers: 1

Vulture is a Secure Specialist and Control 


War Machine (3)

Speed: 2

Durability: 4

Damage Output: 2

Range: 3

Control: 2

Support Superpowers: 1

War Machine is a Tank 


Warlock (3)

Speed: 2

Durability: 3,5

Damage Output: 2,5

Range: 4

Control: 2

Support Superpowers: 1

Warlock is a Backpoint Sitter 


Wasp (3)

Speed: 3,5

Durability: 2

Damage Output: 3,5

Range: 3

Control: 2

Support Superpowers: 1

Wasp is a Damage Dealer 


Weapon X (3)

Speed: 2,5

Durability: 2,5

Damage Output: 4,5

Range: 2

Control: 1

Support Superpowers: 1

Weapon X is a Damage Dealer 


Werewolf by Night (5)

Speed: 3,5

Durability: 3,5

Damage Output: 4

Range: 3

Control: 2

Support Superpowers: 1

Jack is a Brawler and Secure Specialist 


Winter Soldier (3)

Speed: 2,5

Durability: 2

Damage Output: 3,5

Range: 5

Control: 2

Support Superpowers: 1

OG Bucky is a Backpoint Sitter and Damage Dealer 


Winter Soldier, Operative (4)

Speed: 2,5

Durability: 3

Damage Output: 3,5

Range: 5

Control: 3

Support Superpowers: 1

Bucky 2 is a Backpoint Sitter and Damage Dealer 


Wolverine (4)

Speed: 3

Durability: 3,5

Damage Output: 4

Range: 2,5

Control: 2,5

Support Superpowers: 1

Wolverine is a Brawler 


Wong (2)

Speed: 2

Durability: 1

Damage Output: 1

Range: 2

Control: 1

Support Superpowers: 5

Wong is a Backpoint Sitter and Support 


X-23 (3)

Speed: 3

Durability: 2,5

Damage Output: 4

Range: 3

Control: 1

Support Superpowers: 1

X-23 is a Damage Dealer 


Yondu (4)

Speed: 2,5

Durability: 2,5

Damage Output: 4

Range: 5

Control: 2

Support Superpowers: 2

Yondu is a Backpoint Sitter and Damage Dealer 


That's it for the series. You probably noticed that I used X,5 here a lot. I went through all the other posts and added that where I felt it necessarily as during the writing of these it became more and more apparent that 1-5 wasn't nuanced enough. 


Check out my Affiliation Overviews for more details on each character. 


Cheers from Germany 🍻 




Comments

Popular posts from this blog

Affiliation Overview: Web Warriors

  Why should you play the affiliation  Peter Parker is the single most popular character in the world. Miles and Gwen share between them the focus of the two best superhero movies of all time and are extremely popular characters in their own rights.  On the table Web Warriors are a supreme objective play team building off of their core of incredible 3 threats. They are big enough nowadays to offer different approaches too though.  How to start the affiliation  Untypically I don't think getting the affiliation pack is always the best way to start here. While Miles and Gwen are absolute core models to the affiliation, 4 threat Peter Parker will very rarely (if ever) see the table and Venom is decent but really up to personal taste. And seeing how the only real benefit of the affiliation pack is getting the additional Peter for free you can really decide if that's worth it for you. If you own core set 1 you already have the character and if you own core set 2 you h...

Affiliation Overview: Defenders (updated)

  Why should you play the affiliation  Defenders are a giant affiliation containing both the more mystic focused Defenders of Doctor Strange and also the Marvel Knights which made up the Netflix show Defenders.  On the board Defenders have a super deep roster with a tonne of great characters and some variety in play style.  How to start the affiliation Update: In Q2 2025 AMG releases the Defenders affiliation pack which uniquely comes with five models in Doctor Strange, Wong, Daredevil, Luke Cage and Iron Fist. You have to pick this pack up first and absolutely should.  After that I would first pick up Shang-Chi and Silver Sable followed by Hulk and then Namor and Black Panther, Chosen of Bast. You have your core very much there.The affiliation is very deep and has a lot of good characters but with those mentioned you have your probably most used models in hand already. Also all of the affiliated TTCs. Just note that Pentagrams of Falafel (let me have fun with t...

Affiliation Overview: Midnight Sons (updated rewrite)

Why should you play the affiliation? These are Marvels best Earth based characters. This is a definite objective fact and not just my personal feeling.  They also offer a wide variety of play styles and affiliated models.  How to start the affiliation Update:  Blade, Moon Knight, Doctor Voodoo and Ghost Rider will be combined into a MS affiliation pack, with their current stat cards in all four langues and new art. It releases in April.  Your first purchase here is probably still Blade (leader) and Moon Knight but you could also now start with Elsa Bloodstone (leader) and Man-Thing. Both are good value boxes as both come with a leader and a good affiliated 3 threat. So in the end it's probably best to just get both. Next up you'll want to look at getting a high threat model for which you have 3 options that all have their unique strengths and reasons to be picked. The biggest threat investment but also by far and large his best home comes in the Immortal Hulk. Ghost ...