Right in the excitement of the biggest Update in the history of MCP (See my last four posts for details if you've somehow missed it), AMG has treated us to the Panel to Play for their second (on card) ever 8 Threat: Onslaught. Let's start right at the top. Strike is a very boring name for an 8 threats attack. You're going to be using it barely ever if you can manage Onslaughts power well enough. The Throw Trigger is also hard to get so no guarantees there either. But at least it's sizeless and any direction. Let's quickly move on to by far the best and most important line of text on this card. Mind Spike is what you want and need to be doing twice every Activation of Onslaught. Range 3 on the 65mm Base is good and 8 dice Mystic is strong but the most important part is the guaranteed S advance of the defender. It's two guaranteed displacements every round and Onslaught should be activated as late as possible anyway. Atomic Singularity feels like an emergency...