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May 25 Affiliation stats

  Welcome to the May stats article. As always we split them between All events (AE) and Rated Single Events (RSE), starting with AE:   Web Warriors were pretty popular and also very successful. April: 5. +4 Inhumans would be the clear cut number one on just Black Bolt leadership alone. And even tie with Web Warriors despite neither Maximus nor Medusa posting numbers even close to 50%.  April:  4. +3   Servants of the Apocalyse remain incredibly popular and strong.  April: 1. -2   Wakanda  remains quite a force, especially lead by M'Baku.  April: 2. -2   Making a surprise appearance in the top 5 are the Spider-Foes and it's with a tonne of games played even.  April: 16. +11 Avengers were extremely popular in May and with good success for all leaders but Hulkbuster. April:  14. +8   For SHIELD , Namor puts them where they are overall, as Fury misses the 50/50 mark.  April:  6. -1 Hard to evaluate the individual ...

The Pros and Cons of dual affiliating

  A unique factor in the roster system of MCP is, that you have the ability to have more than one playable faction in a single roster. We call that dual affiliating (sometimes even triple like Mike DeLuca did at LVO in January).  Today I want to take a deep dive at the Pros and Cons of doing just that and the different approaches to it, including not doing it at all and also taking two or more leaders of a single faction in your roster and how that impacts the list.  1. Mono Affiliation with a single leader  This is probably the way most lists are created at least at the start and how I personally most often build mine. The advantages here are that you know beforehand what your leadership will be in any given game and can build a game plan around that leadership from character selection to crisis cards and TTCs. It's also a good way to go if you want to get your Longshanks badges for X games with a given affiliation. Another aspect on the Pro collum of Mono Affiliati...

3 theme hits and misses from AMG

  Will Shick and Will Pagani always say that theme is the most important part when designing a character. And I fully agree with that. I think of the 206 characters currently in the game they have a hit quote of above 90%. Today I want to focus on characters that are good on the table and either fail to represent the character on the board or do an especially good job at it: (Click on the pictures to enhance them) Classic Iron Man is a very good 3 threat Backpoint sitter. He's tough, offers good control and even good damage potential for his threat level. What he isn't, is a character that you'd feel behaves like Iron Man does when you see him in the Comics, Animated series or MCU.  The Realisation of Ant-Man is absolutely fantastic. He may not sit at the very top of the power curve but he's good at his job and much more important: he's super fun to play because he does exactly what you'd expect Ant-Man to do. Constantly changing size and zooming around the batt...

May 2025 card updates reaction

  The long wait is finally over and we've got the 2025 character updates in hand.  Edit: We've known since Adepticon that only models that re release in 2025 had a chance of being in this update. Look at the re release schedule to see who might get touched next year.  Let's go through them one by one.  Click on the images to enlarge them or just get the file yourself from AMGs website.  As we've known from the HPP interview Shick and Pagani had Bullseye's Gainer was reduced to range 3. Heavily restricting his overall usefulness. He's still good but I already preferred Rocket and that has only increased now. Bob is also even more of an alternative for him now, too. Not nice for die hard Bullseye fans but a good move for overall game balance.  Maybe the biggest update of all here. Strange gains a Pierce on a Block on his Builder (nice since that will also give you a power) and Eye of Agamotto works for Dodges now too. The heal has also been increased to Range...