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Batrep: Avengers vs. Hydra

 


In yet another classic matchup Steve's Avengers took on Red Skulls Hydra in the dessert on Gamma Shelters and Hammers. 

Priority was with B. And I choose 18 threat. 

Steve, Sam, Vision, Hawkeye and Black Panther 

Vs. 

Red Skull M.o.H., Baron Strucker, Baron Zemo, Spider-Woman and Luke Cage. 




First turn saw the side Hammers being grabbed by Zemo and Black Panther and the back D ones by Red Skull and Hawkeye respectively. 

T1 already started the Hawkeye show who, through Steve's Leadership, was able to Hook Arrow and fire twice immediately. He spiked hard and dazed Zemo with his first shot and somehow his arrows pierced through Lukes invincible skin too as he got three Damage through on him too (probably just a bad Hydra clone this Cage...). I placed Zemos Hammer to where I was sure Sam could grab it and get in range of the shelter afterwards. I didn't realise Strucker could reach it with a double move which he did. 

Vision ended up dazing Cage which gave me a pretty big attrition advantage as well as a score of 4:3 for Round one. 


From then on the game was a big brawl in the middle as you'd expect on Gamma Wave. 

Hawkeye continued to be an absolute terror with his shots while constantly scoring me two VPs. 

In the center of the Board Sam did his best to defend Vision against Cage with a Sacrifice that ended up throwing him into Vision. 

B. Was able to daze Vision and Interrogate him with Spider-Woman. 

Zemo lived through the round with a single Health point left on his injured side and B. still had priority which would prove to be a problem in Round 3. 


Per the Interrogate B. Scored 4, with me scoring 4 as well again. Bringing the total to 8:7.







Zemo rushed in on Hawkeye who was saved by Steve on the first attack but had to defend himself against the second as Steve was out of Power (he only took one Damage). 
To my immense luck Clint lived on 1 and Zemo moved away. 
He was thanked with an arrow in his back which took him out of the game for good. 

Spider-Woman spiked on her attack against Black Panther dazing him in a single attack action, leaving the Hammer for Red Skull to pick it up and moving away. 

Steve left Hawkeye's side to push Strucker away so he couldn't reach Clint. 

Vision got taken out by Red Skull who didn't even break out a Sweat when counting blanks, and Sam was also dazed. 

It was a big VP swing on Hydras Favour leaving me with only the two VPs Hawkeye consistently scored while B. Got a massive 5 to take the lead.

In T4 Panther woke up fully powered and let the world see what a King of Wakanda can do with that. He took care of Spider-Woman rather quickly and Strucker also ended up getting dazed by him, with Panther taking his Hammer.  Steve took the daze from Red Skull who was B.s Only activation. 
Sam tried and failed to push RS and the Grunts of the point.

The round ended with a Score of 14:15. 

Round 6 stared with Spider-Woman racing towards Clint, Gliding and dazing him, taking his Hammer in the process. 


Black Panther retaliated in fashion with a pounce into Red Skull (his only power) that did: nothing... Off to a great start. No power meant a Strike with no dice mod would be next thing he's got to do. He got two damage through and luckily the building stopped Red Skull from being pushed out of range. Two power meant I could use mantle for my second attack. And boy did it matter. Red Skull made honour to his name and rolled 4 Skulls for his defence. And Panther, with his Mantle rerolls? Did exactly 5 damage, thus dazing Red Skull and taking both his hammers.

Strucker used the world is mine to straight up punch Sam into his next life and secured the back Gamma. 

Steve was the last activation of the round and game. 



The board state was: 
Spider-Woman scoring 3 VP (my back Gamma + 1 Hammer), Strucker scoring 1 VP (B. Back Gamma) and Black Panther scoring 3 VP (3 Hammers). 
Since I was already behind by 1 it would've meant I would lose unless Steve could do something. We measured carefully and came to the conclusion that he could move on the center Gamma and be in range 2 of Spider-Woman to Strike her and hope for a Spike, or more realistically but pretty far from a safe bet: hope for the wild push. 
If only Steve would have two power to use his spender... 
Gambling on the wild it was: 


And it came through! 

Even though Jessica Drew blocked all incoming damage, the wild push got her off of the objective thus reducing B. To 2 VP while I scored 4 making it a 18:17 Avengers win. 💪

Pretty awesome cinematic ending for a very tight game with Steve himself landing the winning blow (although of course Black Panther dazing Red Skull was what even made the win a possibility). 

Next week we'll see Avengers once again but with a pure Sam list and on the other side of the table when B. Plays his Avengers against my Asgard (Sam must've done something to piss off Thor I guess 😃)

Until then! 
Cheers from Germany 🍻



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