First Up thanks to fellow MCP Redditor and Painting Guides Blogger SourImplant for the idea! Take a look at their great guides here.
We will look at every character in the game (starting with A-C today) and give them a rating of 1(bad) to 5 (great) at these categories:
Speed:
How fast does the character move, including any superpowers that support it.
Durability:
How well can the character survive enemy attacks. This includes healthpool, defensive stats but also superpowers like Damage reduction or Healing Factor or the turning off of enemy crits.
Damage output:
This contains both attacks but also superpower throws, especially bigger terrain throws. It also takes attack types and stuff like Rapid Fire and Beams into account.
Range:
At what Range can the character operate at? This will not always take the characters longest range attack but might find the middle on those and try to show where they want to operate at realistically.
Control:
Does the character have access to pushes and character throws or hands out a lot of conditions,
Support Superpowers:
This includes any superpowers that help the characters allies like places, advances and healing but also Taunts and Bodyguards
Out of these we'll create different battlefield roles.
The roles are:
Extract Runner: A character that's good at picking up and holding onto Extracts.
Secure Specialist: A character that's either very sticky on a Secure themselves or has the ability to relaibly push/throw enemies off, while being quite durable themselves.
Glass Cannon: A character that has above average damage Output but far below average Durability.
Damage Dealer: A character whose main job is to deal damage.
Brawler: A character that can and wants to get stuck in a fight. Good damage Output and Durability are needed.
Tank: A character whose main job is to not die easily.
Taunt: A character with the ability to "Taunt", so take attacks onto themselves when they are close to the Attacker (Like Luke Cage for example).
Bodyguard: A character with the ability to Bodyguard (like Steve 1).
Backpoint Sitter: A character with very long range attacks that makes it good at staying back or a low threat investment, low impact character.
Control: A character whose main job is to control the enemy characters either through conditions or displacement.
Support: A character whose main job is to use it's support Superpowers to help their team.
Importantly we don't look at leaderships and how they might change a character but just that characters stat card with nothing else.
Let's start with the characters:
Abomination (5)
Speed: 4
Durability: 4
Damage Output: 4
Range: 2
Control: 3
Support Superpowers: 1
Being high on all of Speed, Durability and Damage Output make Abomination a Brawler.
Agent Venom (4)
Speed: 3
Durability: 3
Damage Output: 4
Range: 4
Control: 3
Support Superpowers: 1
Agent Venom offers some secure control but is mostly a Damage Dealer.
Amazing Spider-Man (5)
Speed: 5
Durability: 5
Damage Output: 3
Range: 2
Control: 2
Support Superpowers: 4
ASMs skill set makes him an excellent Extract Runner and Pay to Flip Specialist while also having some elements of a Support.
Ancient One (4)
Speed: 2,5
Durability: 3
Damage Output: 3,5
Range: 2
Control: 4
Support Superpowers: 1
Ancient One is strictly a Brawler.
Angel (3)
Speed: 4
Durability: 2
Damage Output: 2
Range: 3
Control: 3
Support Superpowers: 1
Angel is pretty strictly an Extract Runner.
Angela (5)
Speed: 4
Durability: 3
Damage Output: 4
Range: 3
Control: 1
Support Superpowers: 1
Angela is a Damage Dealer that in a pinch can also be an Extract Runner.
Ant-Man (3)
Speed: 4
Durability: 2
Damage Output: 3
Range: 1
Control: 1
Support Superpowers: 1
Ant-Man is a Secure Specialist.
Apocalypse (6)
Speed: 3
Durability: 5
Damage Output: 4
Range: 3
Control: 1
Support Superpowers: 4
Apoc is a Brawler and Support
Archangel (4)
Speed: 4
Durability: 2
Damage Output: 4
Range: 3
Control: 1
Support Superpowers: 1
Archangel is a pure Damage Dealer.
Arnim Zola (3)
Speed: 1
Durability: 2
Damage Output: 3
Range: 4
Control: 3
Support Superpowers: 3
Zola is a Backpoint Sitter and Support.
Avalanche (?)
Speed: ?
Durability: ?
Damage Output: ?
Range: ?
Control: ?
Support Superpowers: ?
Baron Helmut Zemo (4)
Speed: 3
Durability: 2
Damage Output: 4
Range: 3
Control: 1
Support Superpowers: 4
Baron Helmut Zemo is a Support, through his reroll aura and also a Damage Dealer
Baron Mordo (3)
Speed: 3
Durability: 2
Damage Output: 3
Range: 4
Control: 2
Support Superpowers: 4
Baron Mordo is an Extract Runner and Support.
Baron Strucker (3)
Speed: 2
Durability: 3
Damage Output: 3
Range: 3
Control: 1
Support Superpowers: 4
Baron Strucker is a pure Support.
Baron Zemo (3)
Speed: 4,5
Durability: 3
Damage Output: 4
Range: 4
Control: 1
Support Superpowers: 4
Baron Zemo is a Damage Dealer, Extract Runner and Support
Beast (3)
Speed: 3,5
Durability: 3
Damage Output: 2
Range: 2
Control: 4
Support Superpowers: 1
Beast is an Extract Runner and Secure Specialist
Beta Ray Bill (4)
Speed: 3
Durability: 5
Damage Output: 2
Range: 3
Control: 4
Support Superpowers: 1
Beta Ray Bill is a Tank, Extract Runner and Secure Specialist
Bishop (4)
Speed: 3
Durability: 2
Damage Output: 4
Range: 3
Control: 4
Support Superpowers: 1
Bishop is a Damage Dealer and Secure Specialist
Black Bolt (5)
Speed: 2,5
Durability: 4
Damage Output: 4,5
Range: 4
Control: 2
Support Superpowers: 3
Black Bolt is a Bodyguard on his front side and a Tank on his backside while always being a Damage Dealer.
Black Cat (3)
Speed: 4
Durability: 3,5
Damage Output: 2
Range: 2
Control: 4
Support Superpowers: 1
Black Cat is an Extract Runner, Extract Stealer and Control (through Stagger)
Black Dwarf (4)
Speed: 2,5
Durability: 4,5
Damage Output: 3
Range: 2
Control: 4
Support Superpowers: 4
Black Dwarf is a Tank, Secure Specialist and Taunt
Black Panther (4)
Speed: 3
Durability: 3
Damage Output: 4
Range: 2
Control: 4
Support Superpowers: 1
Black Panthers is a Damage Dealer and Secure Specialist
Black Panther, Chosen of Bast (3)
Speed: 4
Durability: 2,5
Damage Output: 3
Range: 2
Control: 1
Support Superpowers: 1
Bast Panther is an Extract Runner that can be Damage Dealer in a pinch.
Black Swan (4)
Speed: 2
Durability: 3
Damage Output: 4
Range: 2
Control: 2
Support Superpowers: 1
Black Swan is pretty strictly a Damage Dealer
Black Widow (2)
Speed: 3,5
Durability: 2,5
Damage Output: 2
Range: 2
Control: 2
Support Superpowers: 1
Black Widow is an Extract Runner
Black Widow, Agent of S.H.I.E.L.D. (3)
Speed: 2
Durability: 2
Damage Output: 3
Range: 3
Control: 2
Support Superpowers: 1
Widow 2 is a pure Damage Dealer
Blade (4)
Speed: 3
Durability: 3
Damage Output: 3,5
Range: 3
Control: 1
Support Superpowers: 1
Blade is strictly a Damage Dealer
Blue Marvel (?)
Speed:
Durability:
Damage Output:
Range:
Control:
Support Superpowers:
Bob, Agent of Hydra (2)
Speed: 3
Durability: 4
Damage Output: 3
Range: 3
Control: 1
Support Superpowers: 1
With his unique rules Bob is a Tank and a once per Game Damage Dealer
Bullseye (2)
Speed: 3
Durability: 2
Damage Output: 3
Range: 3
Control: 1
Support Superpowers: 1
Bullseye is a (suboptimal ) Backpoint Sitter and Damage Dealer
Cable (5)
Speed: 2
Durability: 3
Damage Output: 5
Range: 5
Control: 1
Support Superpowers: 3
Cable is a Damage Dealer with some Support elements
Captain America (Sam Wilson) (3)
Speed: 4
Durability: 3
Damage Output: 2
Range: 4
Control: 3,5
Support Superpowers: 3
Sam Wilson is an Extract Runner and Secure Specialist
Captain America (Steve Rogers) (4)
Speed: 2
Durability: 4
Damage Output: 2
Range: 4
Control: 3
Support Superpowers: 4
Steve 1 is a Bodyguard and Tank
Captain America, First Avenger (4)
Speed: 3
Durability: 3
Damage Output: 3,5
Range: 3
Control: 3
Support Superpowers: 1
Mighty Steve is a Brawler
Captain Marvel (4)
Speed: 2
Durability: 3
Damage Output: 4
Range: 4
Control: 4
Support Superpowers: 1
OG Carol is a Damage Dealer, Backpoint Sitter and Secure Specialist
Captain Marvel, Cosmic Avenger (5)
Speed: 3
Durability: 4
Damage Output: 4
Range: 3
Control: 4
Support Superpowers: 1
Cosmic Carol is a Damage Dealer and Secure Specialist
Carnage (4)
Speed: 4
Durability: 3
Damage Output: 3
Range: 3
Control: 1
Support Superpowers: 1
Carnage is a Brawler
Cassandra Nova (5)
Speed: 2
Durability: 3
Damage Output: 3
Range: 3
Control: 4
Support Superpowers: 1
Cassandra is a Control character first and foremost.
Clea (3)
Speed: 2
Durability: 2
Damage Output: 2
Range: 3
Control: 3
Support Superpowers: 3
Clea is a Support and Control
Colossus (4)
Speed: 3,5
Durability: 4
Damage Output: 2
Range: 2
Control: 3
Support Superpowers: 4
Colossus is a Taunt, Tank and Secure Specialist
Corvus Glaive (4)
Speed: 3
Durability: 3
Damage Output: 4,5
Range: 3
Control: 1
Support Superpowers: 1
Corvus is a strict Damage Dealer
Cosmic Ghost Rider (6)
Speed: 3
Durability: 4
Damage Output: 5
Range: 4
Control: 3
Support Superpowers: 1
CGR is a Damage Dealer
Crimson Dynamo (4)
Speed: 2
Durability: 4
Damage Output: 3
Range: 4
Control: 3
Support Superpowers: 4
Crimson Dynamo is a Tank and Support
Crossbones (3)
Speed: 1
Durability: 3
Damage Output: 2
Range: 2
Control: 3
Support Superpowers: 1
Crossbones is mainly a Secure Specialist
Crossbones, Merciless Merc (3)
Speed: 2
Durability: 3
Damage Output: 3
Range: 3
Control: 2
Support Superpowers: 1
Crossbones 2 is a Damage Dealer and Secure Specialist
Crystal (3)
Speed: 3,5
Durability: 2
Damage Output: 3
Range: 4
Control: 3
Support Superpowers: 1
Crystal is a Control and Damage Dealer
Cyclops (4)
Speed: 2
Durability: 3
Damage Output: 4
Range: 4
Control: 4
Support Superpowers: 4
Scott is a Backpoint Sitter, Control and Support
That's it for our first installment of these posts. If you want to learn more about the characters check out my Affiliation Overviews.
Thanks for reading and Cheers from Germany 🍻
Comments
Post a Comment