Skip to main content

Battlefield roles for every MCP character (D-G)

  

We continue our look at every character in the game with with D-G today and give them a rating of 1(bad) to 5 (great) at these categories: 

Speed: 

How fast does the character move, including any superpowers that support it.

Durability: 

How well can the character survive enemy attacks. This includes healthpool, defensive stats but also superpowers like Damage reduction or Healing Factor or the turning off of enemy crits. 

Damage output: 

This contains both attacks but also superpower throws, especially bigger terrain throws. It also takes attack types and stuff like Rapid Fire and Beams into account. 

Range: 

At what Range can the character operate at? This will not always take the characters longest range attack but might find the middle on those and try to show where they want to operate at realistically. 

Control: 

Does the character have access to pushes and character throws or hands out a lot of conditions, 

Support Superpowers: 

This includes any superpowers that help the characters allies like places, advances and healing but also Taunts and Bodyguards


Out of these we'll create different battlefield roles.

The roles are: 

Extract Runner: A character that's good at picking up and holding onto Extracts. 

Secure Specialist: A character that's either very sticky on a Secure themselves or has the ability to relaibly push/throw enemies off, while being quite durable themselves. 

Glass Cannon: A character that has above average damage Output but far below average Durability. 

Damage Dealer: A character whose main job is to deal damage. 

Brawler: A character that can and wants to get stuck in a fight. Good damage Output and Durability are needed. 

Tank: A character whose main job is to not die easily. 

Taunt: A character with the ability to "Taunt", so take attacks onto themselves when they are close to the Attacker (Like Luke Cage for example). 

Bodyguard: A character with the ability to Bodyguard (like Steve 1). 

Backpoint Sitter: A character with very long range attacks that makes it good at staying back or a low threat investment, low impact character. 

Control: A character whose main job is to control the enemy characters either through conditions or displacement. 

Support: A character whose main job is to use it's support Superpowers to help their team. 

Importantly we don't look at leaderships and how they might change a character but just that characters stat card with nothing else. 


Daredevil (4)

Speed: 3

Durability: 3

Damage Output: 3

Range: 3

Control: 3

Support Superpowers: 1

Daredevil is a Brawler that can work as an Extract Runner in a pinch. 

Darkstar (3)

Speed: 2

Durability: 2

Damage Output: 3

Range: 4

Control: 1

Support Superpowers: 3

Darkstar is supposed to a be a Support but can't really afford her kit. She needs an update. 

Deadpool (3)

Speed: 2,5

Durability: 3

Damage Output: 3,5

Range: 4

Control: 2

Support Superpowers: 1

Deadpool is a Damage Dealer. 

Doc Ock, Sinister Scientist (4)

Speed: 3

Durability: 2

Damage Output: 3

Range: 3

Control: 3,5

Support Superpowers: 1

Ock 2 is a Secure Specialist and Extract Runner. 

Doctor Octopus (3)

Speed: 3

Durability: 2

Damage Output: 2

Range: 3

Control: 3

Support Superpowers: 1

Ock 1 is a Secure Specialist and Extract Runner. 

Doctor Strange (5)

Speed: 3

Durability: 2

Damage Output: 2

Range: 4

Control: 4

Support Superpowers: 4

Original Doctor Strange is a Support and Secure Specialist. 

Doctor Strange, Sorcerer Supreme (5)

Speed: 3

Durability: 3

Damage Output: 4

Range: 4

Control: 4

Support Superpowers: 1

Supreme Strange is a Damage Dealer and Control 

Doctor Voodoo (4)

Speed: 3

Durability: 3

Damage Output: 3

Range: 3

Control: 4

Support Superpowers: 1

Voodoo is an Extract Runner (and Stealer) and Control

Domino (3)

Speed: 2

Durability: 3,5

Damage Output: 4

Range: 3

Control: 2

Support Superpowers: 1

Domino is a Damage Dealer 

Dormammu (8)

Speed: 2,5

Durability: 4,5

Damage Output: 4

Range: 4

Control: 3

Support Superpowers: 1

Dorm is a Brawler and Control 

Dracula (5)

Speed: 2,5

Durability: 4

Damage Output: 5

Range: 2

Control: 3

Support Superpowers: 2

Dracula is a Brawler 

Drax the Destroyer (3)

Speed: 2

Durability: 3

Damage Output: 2

Range: 2

Control: 3

Support Superpowers: 1

Drax is a Tank and Secure Specialist 

Ebony Maw (5)

Speed: 2

Durability: 2

Damage Output: 4

Range: 4

Control: 4

Support Superpowers: 1

Maw is a Damage Dealer, Backpoint Sitter and Control 

Echo (?)

Speed: ?

Durability: ?

Damage Output: ?

Range: ?

Control: ?

Support Superpowers: ?

Electro (4)

Speed: 3

Durability: 3

Damage Output: 3

Range: 3

Control: 3

Support Superpowers: 3

Electro is weird. He's pretty mobile, has decent Control through conditions, Damage Output while being non trivial to take down. But his mobility goes out of the window once he picks up an Extract. So overall it leaves him as a Damage Dealer (?)

Elektra (4)

Speed: 2,5

Durability: 2

Damage Output: 3

Range: 2

Control: 1

Support Superpowers: 1

Electra is the first of a special category of characters that doesn't really have anything to do with her own stats which is being a Grunt Parent. Other than that she is a Damage Dealer. 

Elsa Bloodstone (4)

Speed: 3

Durability: 3

Damage Output: 3,5

Range: 4

Control: 3

Support Superpowers: 1

Elsa is a Backpoint Sitter, Damage Dealer and Control (through Conditions)

Emma Frost (4)

Speed: 2

Durability: 2

Damage Output: 3,5

Range: 4

Control: 4

Support Superpowers: 3

Emma is a Backpoint Sitter, Damage Dealer and Control. Her Diamond Form is a Brawler but I would kind of advice against ever going into that form. 

Enchantress (4)

Speed: 2

Durability: 2

Damage Output: 3

Range: 3

Control: 4

Support Superpowers: 1

Amora is a Secure Specialist, Control and Extract Stealer 

Exodus (5)

Speed: 3

Durability: 4

Damage Output: 4

Range: 3

Control: 3

Support Superpowers: 3

Exodus is a Brawler with Elements of a Control and Support 

Frankenstein‘s Monster (4)

Speed: 3

Durability: 4

Damage Output: 3

Range: 2

Control: 2

Support Superpowers: 1

Adam is a Brawler. 

Gambit (3)

Speed: 2

Durability: 2,5

Damage Output: 4

Range: 3

Control: 2

Support Superpowers: 1

Gambit is Damage Dealer 

Gamora (4)

Speed: 4,5

Durability: 2,5

Damage Output: 4

Range: 2

Control: 1

Support Superpowers: 1

Gamora is mainly a Damage Dealer but can be an Extract Runner in a pinch 

Ghost Rider (5)

Speed: 4

Durability: 3,5

Damage Output: 4

Range: 3

Control: 4

Support Superpowers: 3

Ghost Rider is a Brawler and Control 

Ghost-Spider (3)

Speed: 3

Durability: 2

Damage Output: 2

Range: 4

Control: 5

Support Superpowers: 5

Gwen is a Backpoint Sitter, Control and Support 

Gladiator (6)

Speed: 3,5

Durability: 5

Damage Output: 4,5

Range: 3

Control: 3

Support Superpowers: 1

Gladiator is a Brawler 

Gorgon (3)

Speed: 3

Durability: 3

Damage Output: 3

Range: 3

Control: 2

Support Superpowers: 4

Gorgon is a Brawler and Taunt. 

Green Goblin (4)

Speed: 3

Durability: 3

Damage Output: 4

Range: 4

Control: 3

Support Superpowers: 1

Goblin is a Backpoint Sitter and Damage Dealer 

Groot (3)

Speed: 2

Durability: 4

Damage Output: 2

Range: 3

Control: 2,5

Support Superpowers: 3

In general Groot is strictly a Tank in Range 2 to Rocket he becomes a Bodyguard 

Gwenom (4)

Speed: 3

Durability: 3

Damage Output: 3

Range: 3

Control: 4

Support Superpowers: 3

Gwen 2 is a Secure Specialist and Brawler. 

Gwenpool (4)

Speed: 3

Durability: 4

Damage Output: 3,5

Range: 4

Control: 1

Support Superpowers: 1

Gwen is a Brawler. 


That's it for part 2 of our series. 


Check out my Affiliation Overviews for more details on each character. 


Cheers from Germany 🍻 





That's it for our first installment of these posts. If you want to learn more about the characters check out my Affiliation Overviews. 


Thanks for reading and Cheers from Germany 🍻 

Comments

Popular posts from this blog

Affiliation Overview: Spider-Foes (2026 update)

  Why should you play the affiliation  Are you a somewhat of a scientist yourself? Do you like crushing arachnids? Do you love making overly complicated plans and see them ruined by a teenager?  Spider-Foes are a super fun faction, which boosts the best looking line of miniatures in the game and a very fun and unique play style with tricks and traps.  How to start the affiliation  As long as it's available you absolutely start with the Spider-Foes Starter set. It's the so gle best deal in MCP and probably all of tabletop wargaming.  The only characters you're missing out of the affiliation after that are:  Kingpin (available in the Criminal Syndicate Affiliation pack, which is a good additional pick up after the starter set)  Doctor Octopus (available in the Spider-Foes Affiliation Pack or Rivals Panel)  Doc Ock, Sinister Scientist (available in the Earth Mightiest Core Set, a good additional pick up if you need terrain) Venom (currently de f...

Affiliation Overview: Defenders (2026 Update)

  Why should you play the affiliation  Defenders are a giant affiliation containing both the more mystic focused Defenders of Doctor Strange and also the Marvel Knights which made up the Netflix show Defenders.  On the board Defenders have a super deep roster with a ton of great characters and some variety in play style.  How to start the affiliation The necessary first buy is the Defenders Affiliation pack, containing Doctor Strange, Wong, Daredevil, Luke Cage and Iron Fist.  Next I would look at the Hard to Hit character pack with Namor, Shang-Chi, Silver Sable and Black Panther, Chosen of Bast, who are all affiliated. And if you want to bring the currently competitively strongest version of Defenders to the table, you'll have to pick up Blue Marvel and Spectrum (unaffiliated).  What leaderships are available and what is the typical game plan?  Since his May 2025 Update Doctor Stranges leadership Judgement of the Vishanti is pretty cool and pretty st...

The August Update part 1

  I don't think we'll need an intro for these 😅 here are my takes on part 1 of the character updates:  Abomination :  injured side art update only  Adam Warlock :  Injured side art update only  Agent Venom :  Already a favorite character to play of mine the increase to above average 7/7 makes him an excellent piece in all of his (many) affiliated homes.  A  Amazing Spider-Man :  ASM has already been very hard to take off the board and 7/7 makes him nigh invincible. His problem has always been list lackluster damage output and he's got no news there.  B  Ancient One :  7/6 might make her more interesting now but she struggles with competition in the 4 threat slot where Defenders have a giant pool of options. She could have a comeback in Convocation maybe.  B- Angel :  Angel already had the markings of a great objective runner and with respectable 6/6 now he is far better at fulfilling that role.  B+ Angela :...