Skip to main content

Battlefield roles for every MCP character P-S

     

We continue our look at every character in the game with with P-S today and give them a rating of 1(bad) to 5 (great) at these categories: 

Speed: 

How fast does the character move, including any superpowers that support it.

Durability: 

How well can the character survive enemy attacks. This includes healthpool, defensive stats but also superpowers like Damage reduction or Healing Factor or the turning off of enemy crits. 

Damage output: 

This contains both attacks but also superpower throws, especially bigger terrain throws. It also takes attack types and stuff like Rapid Fire and Beams into account. 

Range: 

At what Range can the character operate at? This will not always take the characters longest range attack but might find the middle on those and try to show where they want to operate at realistically. 

Control: 

Does the character have access to pushes and character throws or hands out a lot of conditions, 

Support Superpowers: 

This includes any superpowers that help the characters allies like places, advances and healing but also Taunts and Bodyguards


Out of these we'll create different battlefield roles.

The roles are: 

Extract Runner: A character that's good at picking up and holding onto Extracts. 

Secure Specialist: A character that's either very sticky on a Secure themselves or has the ability to relaibly push/throw enemies off, while being quite durable themselves. 

Glass Cannon: A character that has above average damage Output but far below average Durability. 

Damage Dealer: A character whose main job is to deal damage. 

Brawler: A character that can and wants to get stuck in a fight. Good damage Output and Durability are needed. 

Tank: A character whose main job is to not die easily. 

Taunt: A character with the ability to "Taunt", so take attacks onto themselves when they are close to the Attacker (Like Luke Cage for example). 

Bodyguard: A character with the ability to Bodyguard (like Steve 1). 

Backpoint Sitter: A character with very long range attacks that makes it good at staying back or a low threat investment, low impact character. 

Control: A character whose main job is to control the enemy characters either through conditions or displacement. 

Support: A character whose main job is to use it's support Superpowers to help their team. 

Importantly we don't look at leaderships and how they might change a character but just that characters stat card with nothing else. 


Phoenix (6)

Speed: 2

Durability: 3,5

Damage Output: 4

Range: 4

Control: 4

Support Superpowers: 5

Phoenix (only front side considered) is a Damage Dealer, Support and Control. 

Phoenix Unleashed is a pure Damage Dealer 


Professor X (4)

Speed: 3

Durability: 3,5

Damage Output: 3,5

Range: 4

Control: 3

Support Superpowers: 5

Professor X is a Backpoint Sitter and Support 


Prowler (?)

Speed: ?

Durability: ?

Damage Output: ?

Range: ?

Control: ?

Support Superpowers: ?


Proxima Midnight (3)

Speed: 3

Durability: 3

Damage Output: 3,5

Range: 3

Control: 2

Support Superpowers: 1

Proxima is a Damage Dealer that can be used as an Extract Runner 


Psylocke (4)

Speed: 3

Durability: 3,5

Damage Output: 4

Range: 3

Control: 2

Support Superpowers: 1

Psylocke is a Damage Dealer 


Punisher (3)

Speed: 3

Durability: 2

Damage Output: 3,5

Range: 3

Control: 1

Support Superpowers: 1

Punisher is a Damage Dealer 


Pyro (3)

Speed: 2

Durability: 2

Damage Output: 3,5

Range: 4

Control: 5

Support Superpowers: 1

Pyro is a Control 


Quicksilver (3)

Speed: 4

Durability: 3,5

Damage Output: 2

Range: 2

Control: 1

Support Superpowers: 1

Quicksilver is an Extract Runner 


Red Guardian (3)

Speed: 2

Durability: 3,5

Damage Output: 3

Range: 4

Control: 3

Support Superpowers: 1

Red Guardian is a Backpoint Sitter and Secure Specialist 


Red Skull (4)

Speed: 3

Durability: 3

Damage Output: 3

Range: 4

Control: 3

Support Superpowers: 4

Red Skull is a Backpoint Sitter and Support 


Red Skull, Master of Hydra (5)

Speed: 2

Durability: 3,5

Damage Output: 5

Range: 3

Control: 2

Support Superpowers: 1

Master of Hydra is a Glass Cannon (arguably a Brawler) and a Grunt Parent 


Red Skull, Master of the World (4)

Speed: 3

Durability: 2,5

Damage Output: 4

Range: 4

Control: 4

Support Superpowers: 4

Master of the World is a Damage Dealer, Control and Support (either of the last two per turn, never both as his "scalpel" is limited to once per turn). 


Rhino (4)

Speed: 5

Durability: 4

Damage Output: 3

Range: 3

Control: 1

Support Superpowers: 1

Rhino is an Extract Runner and Tank 


Rocket Raccoon (2)

Speed: 2

Durability: 2

Damage Output: 4

Range: 5

Control: 2

Support Superpowers: 1

Rocket is the best Backpoint Sitter in the game and also a very good Damage Dealer 


Rogue (4)

Speed: 3

Durability: 4

Damage Output: 4

Range: 2

Control: 4

Support Superpowers: 1

Rouge is a Brawler and Control 


Ronan the Accuser (4)

Speed: 2

Durability: 3

Damage Output: 4

Range: 4

Control: 3

Support Superpowers: 1

Ronan is a Brawler 


Ronin (?)

Speed: ?

Durability: ?

Damage Output: ?

Range: ?

Control: ?

Support Superpowers: ?


Sabretooth (4)

Speed: 3

Durability: 3

Damage Output: 4

Range: 2

Control: 1

Support Superpowers: 1

Classic Creed is an Extract Runner and Brawler 


Sabretooth, Apex Predator (4)

Speed: 3

Durability: 4

Damage Output: 5

Range: 2

Control: 3

Support Superpowers: 1

Apex Predator is a Brawler and Secure Specialist 


Sandman (4)

Speed: 2

Durability: 3

Damage Output: 4

Range: 3

Control: 4

Support Superpowers: 1

Sandman is a Grunt Parent, Brawler and Control 


Scarlet Spider (4)

Speed: 3

Durability: 3

Damage Output: 3,5

Range: 3

Control: 4

Support Superpowers: 1

Ben Riley is a Secure Specialist and Control


Scarlet Witch (5)

Speed: 2

Durability: 3

Damage Output: 5

Range: 4

Control: 3

Support Superpowers: 1

Wanda is a Backpoint Sitter and Damage Dealer 


Sentinel MK4 (4)

Speed: 2

Durability: 3,5

Damage Output: 2

Range: 3

Control: 4

Support Superpowers: 1

Sentinel MK4 is a Secure Specialist and Control 


Sentinel Prime MK4 (5)

Speed: 2

Durability: 4

Damage Output: 3

Range: 3

Control: 4

Support Superpowers: 4

Sentinel Prime is a Brawler, Secure Specialist, Control and Support 


Shadow King (5)

Speed: 2

Durability: 4

Damage Output: 4

Range: 3

Control: 4

Support Superpowers: 1

Shadow King is a Control and Brawler 


Shadowcat (3)

Speed: 4

Durability: 3

Damage Output: 3

Range: 2

Control: 1

Support Superpowers: 4

Kitty is an Extract Runner and Support 


Shadowland Daredevil (4)

Speed: 2

Durability: 4

Damage Output: 3

Range: 4

Control: 1

Support Superpowers: 1

SLDD is a Tank and Grunt Parent 


Shang-Chi (4)

Speed: 3

Durability: 4

Damage Output: 4

Range: 3

Control: 4,5

Support Superpowers: 1

Shang is a Brawler, Secure Specialist and Control 


She-Hulk (6)

Speed: 2

Durability: 3,5

Damage Output: 4

Range: 2

Control: 4

Support Superpowers: 4

Jen is a Brawler, Bodyguard and Control 


Shocker (3)

Speed: 3

Durability: 2

Damage Output: 3

Range: 3

Control: 4

Support Superpowers: 1

Shocker is a Control 


Shuri (3)

Speed: 2

Durability: 2

Damage Output: 1

Range: 5

Control: 5

Support Superpowers: 4


Shuri is a Backpoint Sitter, Control and Support 


Silver Sable (4)

Speed: 2

Durability: 2,5

Damage Output: 4

Range: 5

Control: 4

Support Superpowers: 4

Silver Sable is a Backpoint Sitter, Control and Support 


Sin (3)

Speed: 2

Durability: 2

Damage Output: 3

Range: 3

Control: 1

Support Superpowers: 1

Sin is a Damage Dealer 


Skurge, The Executioner (3)

Speed: 2

Durability: 3

Damage Output: 4

Range: 2

Control: 1

Support Superpowers: 4

Skurge is a Taunt and Damage Dealer 


Spectacular Spider-Man (3)

Speed: 3

Durability: 3

Damage Output: 2

Range: 4

Control: 4

Support Superpowers: 1

SSM is a Secure Specialist and Control 


Spectrum (?)

Speed: ?

Durability: ?

Damage Output: ?

Range: ?

Control: ?

Support Superpowers: ?


Spider-Ham (2)

Speed: 3

Durability: 2

Damage Output: 3

Range: 3

Control: 2

Support Superpowers: 1

Peter Porker is super weird and I have no idea what to make of him. Being size 1 his best play pattern will be to grab a close Extract early and hide behind terrain. Which would make him an Extract Runner but his card otherwise doesn't really support that. 


Spider-Man (Peter Parker) (4)

Speed: 3

Durability: 3

Damage Output: 2

Range: 4

Control: 4

Support Superpowers: 1

4 threat Peter is a pure Control 


Spider-Man (Miles Morales) (3)

Speed: 3

Durability: 3,5

Damage Output: 3

Range: 3

Control: 4

Support Superpowers: 1

Miles is an Extract Runner and Extract Stealer 


Spider-Man 2099 (5)

Speed: 2

Durability: 4

Damage Output: 4

Range: 3

Control: 3

Support Superpowers: 1

Miguel is a Brawler 


Spider-Noir (?)

Speed: ?

Durability: ?

Damage Output: ?

Range: ?

Control: ?

Support Superpowers: ?


Spider-Woman (4)

Speed: 4

Durability: 3

Damage Output: 3

Range: 3

Control: 4

Support Superpowers: 1

Jessica is an Extract Runner and Extract Stealer 


Squirrel Girl (4)

Speed: 2

Durability: 3

Damage Output: 4

Range: 3

Control: 3

Support Superpowers: 1

Squirrel Girl is a Damage Dealer and can be a Control but that costs her points in both Durability and Damage Output as she loses her offensive and defensive rerolls when she hands someone the Squirrel token. 

Star-Lord (3)

Speed: 3

Durability: 2

Damage Output: 4

Range: 4

Control: 2

Support Superpowers: 1

Star-Lord is a Damage Dealer and can be Backpoint Sitter 


Steve Rogers, Captain America (4)

Speed: 3

Durability: 3

Damage Output: 3

Range: 3

Control: 2

Support Superpowers: 1

Boomer Cap is a Brawler (not the best one to be sure)


Storm (3)

Speed: 2

Durability: 2,5

Damage Output: 3,5

Range: 4

Control: 3

Support Superpowers: 1

Storm is a Backpoint Sitter and Control


Sunspot (4)

Speed: 3

Durability: 2

Damage Output: 4

Range: 2

Control: 3

Support Superpowers: 1

Sunspot is a Damage Dealer and Control 


Supergiant (3)

Speed: 1

Durability: 2

Damage Output: 1

Range: 3

Control: 2

Support Superpowers: 1

Supergiant is a nice model to put on the shelf. She doesn't have a role in the game at the moment. 


That's it for part 5 of our series. 


Check out my Affiliation Overviews for more details on each character. 


Cheers from Germany 🍻 




Comments

Popular posts from this blog

Affiliation Overview: Spider-Foes (2026 update)

  Why should you play the affiliation  Are you a somewhat of a scientist yourself? Do you like crushing arachnids? Do you love making overly complicated plans and see them ruined by a teenager?  Spider-Foes are a super fun faction, which boosts the best looking line of miniatures in the game and a very fun and unique play style with tricks and traps.  How to start the affiliation  As long as it's available you absolutely start with the Spider-Foes Starter set. It's the so gle best deal in MCP and probably all of tabletop wargaming.  The only characters you're missing out of the affiliation after that are:  Kingpin (available in the Criminal Syndicate Affiliation pack, which is a good additional pick up after the starter set)  Doctor Octopus (available in the Spider-Foes Affiliation Pack or Rivals Panel)  Doc Ock, Sinister Scientist (available in the Earth Mightiest Core Set, a good additional pick up if you need terrain) Venom (currently de f...

Ministravaganza 25 reactions

  Wow Ministravaganza 25 did a lot in just 35 mins of MCP this year. Let's dive right in and see if my predictions were even close to correct:  1. Roadmap We're immediately starting out with a banger here. Everything on Iron Lads card is just very good. His builder has a "for every wild" trigger with slow and stun which are both great, his Gainer can push, his Spender can automatically reroll any number of dice, he can remove a damage or special condition for a single power, has a size 2 terrain throw and can reroll attackers dice (just for himself but still). He's an extremely well rounded 3 threat.  A.  The first ever 3 threat on a 65mm base! And oh my what a 3 threat that is. A good builder that can choose to be physical or energy is followed by a great spender that has a throw and an extract steal (not just drop but actually stealing) trigger, as well has a place, rerolls and damage reduction. He is confirmed to be a member of the Criminal Syndicate and will ...

The August Update part 1

  I don't think we'll need an intro for these 😅 here are my takes on part 1 of the character updates:  Abomination :  injured side art update only  Adam Warlock :  Injured side art update only  Agent Venom :  Already a favorite character to play of mine the increase to above average 7/7 makes him an excellent piece in all of his (many) affiliated homes.  A  Amazing Spider-Man :  ASM has already been very hard to take off the board and 7/7 makes him nigh invincible. His problem has always been list lackluster damage output and he's got no news there.  B  Ancient One :  7/6 might make her more interesting now but she struggles with competition in the 4 threat slot where Defenders have a giant pool of options. She could have a comeback in Convocation maybe.  B- Angel :  Angel already had the markings of a great objective runner and with respectable 6/6 now he is far better at fulfilling that role.  B+ Angela :...