AMG has graced us with a new From Panel to Play finally and the first of the nine new characters coming to the game in October to be fully shown are Spider-Ham (whose front side we already knew), Spider-Man Noir and Silk. Let's dig in:
Nothing changes on the backside for Peter Porker and that means he's going to be fun and interesting if not especially reliable. His strongest and most boring play pattern might be to grab an extract and hide behind terrain using his size 1 to his advantage. Being a range 4 shock bot is probably also a good role for him if you can't handle his random whackiness.
B+
A fun card but if, like me, you've been burned by a random effect card (Loveable misfits) more than once you won't bring this in a competitive game. It has 5 good effects on 8 die faces so it's not terrible and having your whacky 2 threat placed by your opponent isn't usually the end of the world either though. What's weird is that the card doesn't specify what effect blanks have so I'm assuming none. I think they ran out of space on the card.
C+
The first thing sticking out on the stat card of Spider-Man Noir is who they handled the alter-ego. It allows another Peter Parker on the board with no issues as his Earth 90214 designation separates him from other Peter Parkers.
The Ol' One, Two is cool because the Two can actually hurt a lot being 7 dice instead of 4. Importantly the spender beam also counts for having attacked the defender already this Activation.
And speaking of: the Spender Beam is really cool with guaranteed Slow and Shock.
Correction: they need to deal damage.
A long range size 2 terrain throw gives extra damage potential and the combination of Inured to Pain and Spider-Sense makes Noir a very tanky 3 threat. He lacks any form of mobility typical for Spider-People though.
A-
From interviews we know that one of the two upcoming X-Factor Investigations leaderships were inspired by this cards mechanics (however that will look in the end) and it's certainly a bit complicated at first read. But it comes down to: there have to have been three enemy interacts in R3 of Noir and he has to daze/KO one enemy model and live through to the Clean Up Phase (any that is) and then you gain 2 VPs.
Noirs biggest problem here will be his lack of mobility to be in range of the interacts and to catch someone he can daze/KO. Very fun card anyway and definitely worth a try especially on Pay to Flips.
B
Silk brings quite a lot of abilities to the table. Long move Wall Crawler makes her as fast as Nova, both versions of Gwen Stacy and classic Spider-Man in terms of Movement actions, though she lacks additional movement tech in her activation. Instead she has Mysterios trap that let's her advance short if it deals damage. And her rather expensive spender basically includes a Web Swing.
A card that seems to be made for the Web Warriors mirror or to hunt Wolverines. The additional reroll all once per round for Silk or an allied character is a nice bonus.










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