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Hot takes: Tigra and Echo

 




Someone must have rediscovered the upload button for From Panel to Plays at AMG... 



Tigra is the character I was most excited for of all the 9 coming out in October because I know her from the Jed McKay Moon Knight run and she is great in that. Does her card satisfy me? Not totally sadly. She's isn't bad but still leaves something to be desired. 
Her builder is pretty great at range 3, Pierce and (though double trigger) Hex. Her Spender including a range 3 place and a Wild Stagger is awesome too. As teased by Will Shick she has a special Pounce and it is really cool that she counts as size 3 when she leaps from a size 3+ terrain feature, but here we come to her greatest letdown: the lack of Wallcrawler. She has to either have used her place from the spender or climb (using the S tool) to get on top of a size 3+ terrain feature. 
Seeing as I lost my Nova and ultimately the game because of that just a couple of hours ago I can't say having Counter Strike is a bad thing. And A+ for the names of her abilities. 
On the Prowl is also a good ability even though straight stealth is obviously stronger. 
Superior Agility combined with 4/3/4 stats and 6/6 Stamina means she isn't easily taken of the board either. 
Overall I think she is a solid if not especially great 4 threat. 

She is Defenders and Avengers: 
She likes to brawl so Daredevil is probably her better home in Defenders, rather than Strange. 
In Avengers 2 cost Pounce and 1 cost Counter Strike are good under Steve 1 and she has good triggers on both attacks for Steve 3. Neither Sam nor Hulkbuster stand out as especially good or bad for her (which is rather typical for those two).

B. 



It would have been nice if she had a variable attack type on her stat card like Shang-Chi or Psylocke and wouldn't need a card to do it. Placing within 2 of herself after using her Builder is pretty cool though. It's not a bad card but also not key to playing her either. 
B-

Of all the characters reviewed this week I hope it's the one I am most wrong about by the way 😄



Long Move and Wallcrawler! And a pretty great suite of attacks. I don't think there's ever a reason to use Studied Strike as your first action when you can just use Bullseye instead to turn off rerolls and still get the additional three dice on Studied Strike on the second attack then. 
Mayas Spender is also pretty good, averaging 2.66 damage against a def 3 model even before factoring in Death Dancer (Jarvis Protocols Dice Calculator has no option for that yet). 
Maya is also the second small base Long Moving Charger in the game (her attacks are less deadly than Zemos of course).
And she has Wallcrawler on top of it! (Have I mentioned that she has Wallcrawler yet? 🤔)
On the Prowl is just a nice little bonus here.
 
Update: how could I forget about Sam? Because it was late last night for me and it was the fourth article in as many days. And Prowler is the same Long Move, Wallcrawler Charger as Maya. 


Echo is Defenders and Criminal and affiliated. 
She likes both Shadowland Daredevil and not possessed Daredevil for their rerolls, she is fast and decently survivable for Kingpin and her Bullseye attack can help get Hex on People under Doctor Strange. She doesn't have any special synergy with MODOK 2 and Klaw. 

B+


A team up card that makes Echo incredibly tanky for a round and should probably be in consideration when you play her in Defenders. The effect for Daredevil is very much less relevant but still a nice to have. 

B. 

That's it for today. 



Cheers from Germany 🍻 

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