Skip to main content

Hot Takes: Protegé and the Night Life TTCs

 

Two TTCs that come in the October releases haven't been shown in the Panel to Plays but have somehow surfaced anyway now and can be found on Jarvis Protocol. First of: 



This card is great. The whole reason I am excited for Tigra is her role and relationship with Moon Knight in the Jed McKay run(s) and this gives a good reason to have both on the field. Neither is an A tier model but both are decent enough and effect and cost here are in a very good relation to each other. Being able to either get the extra movement action or additional dice (it's almost always going to be the former I think) on demand is huge for MK and a range 2 place is great for Tigra if it can get her onto size 3+ terrain to Ambush Predator off of. One of the better team up cards in the game but for characters you wouldn't grab for every game competitively. 

A-. 

You also get to sing IAMX - Nightlife while playing it so another point in its favor 😉 



Finally a reason to play Black Cat, one of the most over the line models in the game in your Web Warriors (or actually splash Silk somewhere where BC is affiliated elsewhere like A-Force or Midnight Sons for example)... 

I like to be very positive here usually but this card is kind of insane and I do wonder how it got through play testing. Silk is a fast, tanky 4 threat and getting a once per game Black Cat steal is very very good for her. It also helps make up for the lack of Objective dropping from Ultimate Miles. 

Where The Night Life is a good team up card this is a too good one for me. Especially in Web Warriors the chances that Black Cat is in your squad are already extremely high and when you pick Silk for your squad you'll probably automatically pick the card too. The only reason against it is the space in the 5 or 4 (when playing under Spider-Verse) being too tight. 

S. 


Cheers from Germany 🍻 

Comments

Popular posts from this blog

Affiliation Overview: Spider-Foes (2026 update)

  Why should you play the affiliation  Are you a somewhat of a scientist yourself? Do you like crushing arachnids? Do you love making overly complicated plans and see them ruined by a teenager?  Spider-Foes are a super fun faction, which boosts the best looking line of miniatures in the game and a very fun and unique play style with tricks and traps.  How to start the affiliation  As long as it's available you absolutely start with the Spider-Foes Starter set. It's the so gle best deal in MCP and probably all of tabletop wargaming.  The only characters you're missing out of the affiliation after that are:  Kingpin (available in the Criminal Syndicate Affiliation pack, which is a good additional pick up after the starter set)  Doctor Octopus (available in the Spider-Foes Affiliation Pack or Rivals Panel)  Doc Ock, Sinister Scientist (available in the Earth Mightiest Core Set, a good additional pick up if you need terrain) Venom (currently de f...

Affiliation Overview: Web Warriors

    Why should you play the affiliation  Peter Parker is the single most popular character in the world. Miles and Gwen share between them the focus of the two best superhero movies of all time and are extremely popular characters in their own rights.  On the table Web Warriors are a supreme objective play team building off of their core of incredible 3 threats. They are big enough nowadays to offer different approaches too though.  How to start the affiliation  Untypically I don't think getting the affiliation pack is always the best way to start here. While Miles and Gwen are absolute core models to the affiliation, 4 threat Peter Parker will very rarely (if ever) see the table and Venom is decent but really up to personal taste. And seeing how the only real benefit of the affiliation pack is getting the additional Peter for free you can really decide if that's worth it for you. If you own core set 1 you already have the character and if you own core set ...

Ministravaganza 25 reactions

  Wow Ministravaganza 25 did a lot in just 35 mins of MCP this year. Let's dive right in and see if my predictions were even close to correct:  1. Roadmap We're immediately starting out with a banger here. Everything on Iron Lads card is just very good. His builder has a "for every wild" trigger with slow and stun which are both great, his Gainer can push, his Spender can automatically reroll any number of dice, he can remove a damage or special condition for a single power, has a size 2 terrain throw and can reroll attackers dice (just for himself but still). He's an extremely well rounded 3 threat.  A.  The first ever 3 threat on a 65mm base! And oh my what a 3 threat that is. A good builder that can choose to be physical or energy is followed by a great spender that has a throw and an extract steal (not just drop but actually stealing) trigger, as well has a place, rerolls and damage reduction. He is confirmed to be a member of the Criminal Syndicate and will ...