Elsa was revealed today and we've already known she'd have a new leadership for one of my favourite factions, the Midnight Sons. Let's dive right in:
Legion of Monsters (a name that has me thinking Morbius and Manphibian can't be too far off) is a very interesting leadership. It is super flexible and all three effects you can choose are situationally great. The big and important difference to OG Doctor Stranges leadership Mystic Empowerment , which is probably the closest in comparison to this one, is, that the effect happens automatically. You pay one and either splash damage other characters in 2 of the target, give the target root or prevent damage reduction for the attack. All effects here are very good. But are they good enough to give up Bump?
Hmm. Maybe sometimes. Bump is just extremely awesome and flexible and this is more pure offense where Bump can help you offensively, defensively and with scoring points. I think you pick this leadership over Bump in the Night in a straight up central fight (though that's when I personally put iHulk on the table and he loves the Bump 🤔). This honestly isn't a knock on Elsa's leadership. I think a lot of affiliations would absolutely love to have this. It is just a testament to how strong Bump really is.
OK then if the leadership itself can't put Elsa over Blade what about the rest of her kit? Is she the better leader because of the impact she'll have herself?
Overall she has a lot of similarities with Blade. She's got the exact same defensive stats and abilities meaning she isn't the obvious answer when you face a lot of Energy attacks as she's just as weak to them as Blade and just as good against Physical and Mystic.
She has a very good Range 4 builder with awesome triggers on Crit and Wild respectively. Handing out Slow on Crit and Incinerate on Wild. She can combine it with her version of Hit and Run which is confusingly named Run and Gun which would imply that you'd move first but you don't here.
Her Spender is also pretty cool and super flexible in its cost as it only costs 1 power base and you can choose to pay up to 3 more to increase the number of dice. The Wild trigger here turns of healing abilities for the rest of the round which in some matchups will be super potent and absolutely irrelevant in some others.
And finally she punishes you for putting conditions onto her which is a very cool and unique ability. Blade can just shake them for power which is probably overall the stronger effect but Elsa might discourage even trying it more.
And finally Elsa can't be advanced or placed by enemy superpowers or Mystic attacks which is super relevant with how prevalent Dracula and Red Skull 3 are in the Meta and Ultron 2 making a strong comeback, too (and of course probably my favourite model in the game Enchantress is also turned off by this).
Elsa is a Backpoint sitter with good fire support. A role often begrudgingly played by Blade because you can't afford to loose your leadership too quickly when you send him in. So Elsa is much better at that job but is it worth loosing Bump? Maybe that doesn't have to be a decision you make before the game. I could see me running both Elsa and Blade in a squad and maybe bring Versatile Strategy. If and when Blade ultimately goes down you could switch to Elsa, who'll be shooting from relative safety with the combination of Bump and Hit and Run up until that point. And maybe the splash damage or refusing the healing will be the deciding factor then. Two obvious weaknesses with this plan: it gets really crowded at 4 threat with Doctor Voodoo being an almost every game model in affiliation and my Boy Adam also wanting to get onto the board sometimes (although he's realistically probably not all that great). The other thing is that you might not find room for Versatile Strategy in your 5. Because you play Brace, Siege of Darkness and Bats the Ghost Hound in absolutely every game you play as Sons. And speaking of TTCs: Elsa comes with one and it has a strong case for being stapled to her:
You miswrote something - her leadership silver bullet prevent damage reduction, and does not prevent healing.
ReplyDeleteHer spender prevents healing
Thanks for noticing, it's updated now.
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